Struct windows::UI::Composition::Scenes::SceneNodeCollection
pub struct SceneNodeCollection(/* private fields */);
Implementations§
§impl SceneNodeCollection
impl SceneNodeCollection
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0,
) -> Result<()>where
P0: Param<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0,
) -> Result<()>where
P0: Param<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: Param<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING, ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1,
) -> Result<()>where
P0: Param<CompositionAnimation>,
P1: Param<AnimationController>,
pub fn First(&self) -> Result<IIterator<SceneNode>>
pub fn GetAt(&self, index: u32) -> Result<SceneNode>
pub fn Size(&self) -> Result<u32>
pub fn GetView(&self) -> Result<IVectorView<SceneNode>>
pub fn IndexOf<P0>(&self, value: P0, index: &mut u32) -> Result<bool>where
P0: Param<SceneNode>,
pub fn SetAt<P0>(&self, index: u32, value: P0) -> Result<()>where
P0: Param<SceneNode>,
pub fn InsertAt<P0>(&self, index: u32, value: P0) -> Result<()>where
P0: Param<SceneNode>,
pub fn RemoveAt(&self, index: u32) -> Result<()>
pub fn Append<P0>(&self, value: P0) -> Result<()>where
P0: Param<SceneNode>,
pub fn RemoveAtEnd(&self) -> Result<()>
pub fn Clear(&self) -> Result<()>
pub fn GetMany( &self, startindex: u32, items: &mut [Option<SceneNode>], ) -> Result<u32>
pub fn ReplaceAll(&self, items: &[Option<SceneNode>]) -> Result<()>
Trait Implementations§
§impl CanInto<CompositionObject> for SceneNodeCollection
impl CanInto<CompositionObject> for SceneNodeCollection
§impl CanInto<IAnimationObject> for SceneNodeCollection
impl CanInto<IAnimationObject> for SceneNodeCollection
§impl CanInto<IInspectable> for SceneNodeCollection
impl CanInto<IInspectable> for SceneNodeCollection
§impl CanInto<IUnknown> for SceneNodeCollection
impl CanInto<IUnknown> for SceneNodeCollection
§impl CanInto<SceneObject> for SceneNodeCollection
impl CanInto<SceneObject> for SceneNodeCollection
§impl Clone for SceneNodeCollection
impl Clone for SceneNodeCollection
§fn clone(&self) -> SceneNodeCollection
fn clone(&self) -> SceneNodeCollection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SceneNodeCollection
impl Debug for SceneNodeCollection
§impl From<&SceneNodeCollection> for &IInspectable
impl From<&SceneNodeCollection> for &IInspectable
§fn from(value: &SceneNodeCollection) -> Self
fn from(value: &SceneNodeCollection) -> Self
Converts to this type from the input type.
§impl From<&SceneNodeCollection> for &IUnknown
impl From<&SceneNodeCollection> for &IUnknown
§fn from(value: &SceneNodeCollection) -> Self
fn from(value: &SceneNodeCollection) -> Self
Converts to this type from the input type.
§impl From<SceneNodeCollection> for IInspectable
impl From<SceneNodeCollection> for IInspectable
§fn from(value: SceneNodeCollection) -> Self
fn from(value: SceneNodeCollection) -> Self
Converts to this type from the input type.
§impl From<SceneNodeCollection> for IUnknown
impl From<SceneNodeCollection> for IUnknown
§fn from(value: SceneNodeCollection) -> Self
fn from(value: SceneNodeCollection) -> Self
Converts to this type from the input type.
§impl Interface for SceneNodeCollection
impl Interface for SceneNodeCollection
§const IID: GUID = <super::super::super::Foundation::Collections::IVector<SceneNode> as
windows_core::Interface>::IID
const IID: GUID = <super::super::super::Foundation::Collections::IVector<SceneNode> as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl IntoIterator for &SceneNodeCollection
impl IntoIterator for &SceneNodeCollection
§type IntoIter = VectorIterator<<&SceneNodeCollection as IntoIterator>::Item>
type IntoIter = VectorIterator<<&SceneNodeCollection as IntoIterator>::Item>
Which kind of iterator are we turning this into?
§impl IntoIterator for SceneNodeCollection
impl IntoIterator for SceneNodeCollection
§type IntoIter = VectorIterator<<SceneNodeCollection as IntoIterator>::Item>
type IntoIter = VectorIterator<<SceneNodeCollection as IntoIterator>::Item>
Which kind of iterator are we turning this into?
§impl PartialEq for SceneNodeCollection
impl PartialEq for SceneNodeCollection
§fn eq(&self, other: &SceneNodeCollection) -> bool
fn eq(&self, other: &SceneNodeCollection) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for SceneNodeCollection
impl Send for SceneNodeCollection
impl StructuralPartialEq for SceneNodeCollection
impl Sync for SceneNodeCollection
Auto Trait Implementations§
impl Freeze for SceneNodeCollection
impl RefUnwindSafe for SceneNodeCollection
impl Unpin for SceneNodeCollection
impl UnwindSafe for SceneNodeCollection
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)