Struct windows::UI::Composition::Scenes::SceneBoundingBox
pub struct SceneBoundingBox(/* private fields */);
Implementations§
§impl SceneBoundingBox
impl SceneBoundingBox
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0,
) -> Result<()>where
P0: Param<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0,
) -> Result<()>where
P0: Param<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: Param<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING, ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1,
) -> Result<()>where
P0: Param<CompositionAnimation>,
P1: Param<AnimationController>,
pub fn Center(&self) -> Result<Vector3>
pub fn Extents(&self) -> Result<Vector3>
pub fn Max(&self) -> Result<Vector3>
pub fn Min(&self) -> Result<Vector3>
pub fn Size(&self) -> Result<Vector3>
Trait Implementations§
§impl CanInto<CompositionObject> for SceneBoundingBox
impl CanInto<CompositionObject> for SceneBoundingBox
§impl CanInto<IAnimationObject> for SceneBoundingBox
impl CanInto<IAnimationObject> for SceneBoundingBox
§impl CanInto<IInspectable> for SceneBoundingBox
impl CanInto<IInspectable> for SceneBoundingBox
§impl CanInto<IUnknown> for SceneBoundingBox
impl CanInto<IUnknown> for SceneBoundingBox
§impl CanInto<SceneObject> for SceneBoundingBox
impl CanInto<SceneObject> for SceneBoundingBox
§impl Clone for SceneBoundingBox
impl Clone for SceneBoundingBox
§fn clone(&self) -> SceneBoundingBox
fn clone(&self) -> SceneBoundingBox
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for SceneBoundingBox
impl Debug for SceneBoundingBox
§impl From<&SceneBoundingBox> for &IInspectable
impl From<&SceneBoundingBox> for &IInspectable
§fn from(value: &SceneBoundingBox) -> Self
fn from(value: &SceneBoundingBox) -> Self
Converts to this type from the input type.
§impl From<&SceneBoundingBox> for &IUnknown
impl From<&SceneBoundingBox> for &IUnknown
§fn from(value: &SceneBoundingBox) -> Self
fn from(value: &SceneBoundingBox) -> Self
Converts to this type from the input type.
§impl From<SceneBoundingBox> for IInspectable
impl From<SceneBoundingBox> for IInspectable
§fn from(value: SceneBoundingBox) -> Self
fn from(value: SceneBoundingBox) -> Self
Converts to this type from the input type.
§impl From<SceneBoundingBox> for IUnknown
impl From<SceneBoundingBox> for IUnknown
§fn from(value: SceneBoundingBox) -> Self
fn from(value: SceneBoundingBox) -> Self
Converts to this type from the input type.
§impl Interface for SceneBoundingBox
impl Interface for SceneBoundingBox
§const IID: GUID = <ISceneBoundingBox as windows_core::Interface>::IID
const IID: GUID = <ISceneBoundingBox as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for SceneBoundingBox
impl PartialEq for SceneBoundingBox
§fn eq(&self, other: &SceneBoundingBox) -> bool
fn eq(&self, other: &SceneBoundingBox) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for SceneBoundingBox
impl Send for SceneBoundingBox
impl StructuralPartialEq for SceneBoundingBox
impl Sync for SceneBoundingBox
Auto Trait Implementations§
impl Freeze for SceneBoundingBox
impl RefUnwindSafe for SceneBoundingBox
impl Unpin for SceneBoundingBox
impl UnwindSafe for SceneBoundingBox
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)