Struct windows::UI::Composition::CompositionAnimationGroup
pub struct CompositionAnimationGroup(/* private fields */);
Implementations§
§impl CompositionAnimationGroup
impl CompositionAnimationGroup
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0
) -> Result<()>where
P0: IntoParam<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Count(&self) -> Result<i32>
pub fn Add<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<CompositionAnimation>,
pub fn Remove<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<CompositionAnimation>,
pub fn RemoveAll(&self) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0
) -> Result<()>where
P0: IntoParam<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1
) -> Result<()>where
P0: IntoParam<CompositionAnimation>,
P1: IntoParam<AnimationController>,
pub fn First(&self) -> Result<IIterator<CompositionAnimation>>
Trait Implementations§
§impl Clone for CompositionAnimationGroup
impl Clone for CompositionAnimationGroup
§fn clone(&self) -> CompositionAnimationGroup
fn clone(&self) -> CompositionAnimationGroup
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for CompositionAnimationGroup
impl Debug for CompositionAnimationGroup
§impl From<&CompositionAnimationGroup> for &IInspectable
impl From<&CompositionAnimationGroup> for &IInspectable
§fn from(value: &CompositionAnimationGroup) -> Self
fn from(value: &CompositionAnimationGroup) -> Self
Converts to this type from the input type.
§impl From<&CompositionAnimationGroup> for &IUnknown
impl From<&CompositionAnimationGroup> for &IUnknown
§fn from(value: &CompositionAnimationGroup) -> Self
fn from(value: &CompositionAnimationGroup) -> Self
Converts to this type from the input type.
§impl From<CompositionAnimationGroup> for IInspectable
impl From<CompositionAnimationGroup> for IInspectable
§fn from(value: CompositionAnimationGroup) -> Self
fn from(value: CompositionAnimationGroup) -> Self
Converts to this type from the input type.
§impl From<CompositionAnimationGroup> for IUnknown
impl From<CompositionAnimationGroup> for IUnknown
§fn from(value: CompositionAnimationGroup) -> Self
fn from(value: CompositionAnimationGroup) -> Self
Converts to this type from the input type.
§impl Interface for CompositionAnimationGroup
impl Interface for CompositionAnimationGroup
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl IntoIterator for &CompositionAnimationGroup
impl IntoIterator for &CompositionAnimationGroup
§type Item = CompositionAnimation
type Item = CompositionAnimation
The type of the elements being iterated over.
§type IntoIter = IIterator<<&CompositionAnimationGroup as IntoIterator>::Item>
type IntoIter = IIterator<<&CompositionAnimationGroup as IntoIterator>::Item>
Which kind of iterator are we turning this into?
§impl IntoIterator for CompositionAnimationGroup
impl IntoIterator for CompositionAnimationGroup
§type Item = CompositionAnimation
type Item = CompositionAnimation
The type of the elements being iterated over.
§type IntoIter = IIterator<<CompositionAnimationGroup as IntoIterator>::Item>
type IntoIter = IIterator<<CompositionAnimationGroup as IntoIterator>::Item>
Which kind of iterator are we turning this into?
§impl PartialEq for CompositionAnimationGroup
impl PartialEq for CompositionAnimationGroup
§fn eq(&self, other: &CompositionAnimationGroup) -> bool
fn eq(&self, other: &CompositionAnimationGroup) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for CompositionAnimationGroup
impl Send for CompositionAnimationGroup
impl StructuralPartialEq for CompositionAnimationGroup
impl Sync for CompositionAnimationGroup
Auto Trait Implementations§
impl RefUnwindSafe for CompositionAnimationGroup
impl Unpin for CompositionAnimationGroup
impl UnwindSafe for CompositionAnimationGroup
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more