Struct windows::UI::Composition::VisualCollection
pub struct VisualCollection(/* private fields */);
Implementations§
§impl VisualCollection
impl VisualCollection
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0,
) -> Result<()>where
P0: Param<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0,
) -> Result<()>where
P0: Param<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: Param<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING, ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1,
) -> Result<()>where
P0: Param<CompositionAnimation>,
P1: Param<AnimationController>,
pub fn First(&self) -> Result<IIterator<Visual>>
pub fn Count(&self) -> Result<i32>
pub fn InsertAbove<P0, P1>(&self, newchild: P0, sibling: P1) -> Result<()>
pub fn InsertAtBottom<P0>(&self, newchild: P0) -> Result<()>where
P0: Param<Visual>,
pub fn InsertAtTop<P0>(&self, newchild: P0) -> Result<()>where
P0: Param<Visual>,
pub fn InsertBelow<P0, P1>(&self, newchild: P0, sibling: P1) -> Result<()>
pub fn Remove<P0>(&self, child: P0) -> Result<()>where
P0: Param<Visual>,
pub fn RemoveAll(&self) -> Result<()>
Trait Implementations§
§impl CanInto<CompositionObject> for VisualCollection
impl CanInto<CompositionObject> for VisualCollection
§impl CanInto<IAnimationObject> for VisualCollection
impl CanInto<IAnimationObject> for VisualCollection
§impl CanInto<IInspectable> for VisualCollection
impl CanInto<IInspectable> for VisualCollection
§impl CanInto<IUnknown> for VisualCollection
impl CanInto<IUnknown> for VisualCollection
§impl Clone for VisualCollection
impl Clone for VisualCollection
§fn clone(&self) -> VisualCollection
fn clone(&self) -> VisualCollection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for VisualCollection
impl Debug for VisualCollection
§impl From<&VisualCollection> for &IInspectable
impl From<&VisualCollection> for &IInspectable
§fn from(value: &VisualCollection) -> Self
fn from(value: &VisualCollection) -> Self
Converts to this type from the input type.
§impl From<&VisualCollection> for &IUnknown
impl From<&VisualCollection> for &IUnknown
§fn from(value: &VisualCollection) -> Self
fn from(value: &VisualCollection) -> Self
Converts to this type from the input type.
§impl From<VisualCollection> for IInspectable
impl From<VisualCollection> for IInspectable
§fn from(value: VisualCollection) -> Self
fn from(value: VisualCollection) -> Self
Converts to this type from the input type.
§impl From<VisualCollection> for IUnknown
impl From<VisualCollection> for IUnknown
§fn from(value: VisualCollection) -> Self
fn from(value: VisualCollection) -> Self
Converts to this type from the input type.
§impl Interface for VisualCollection
impl Interface for VisualCollection
§const IID: GUID = <IVisualCollection as windows_core::Interface>::IID
const IID: GUID = <IVisualCollection as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl IntoIterator for &VisualCollection
impl IntoIterator for &VisualCollection
§impl IntoIterator for VisualCollection
impl IntoIterator for VisualCollection
§impl PartialEq for VisualCollection
impl PartialEq for VisualCollection
§fn eq(&self, other: &VisualCollection) -> bool
fn eq(&self, other: &VisualCollection) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for VisualCollection
impl Send for VisualCollection
impl StructuralPartialEq for VisualCollection
impl Sync for VisualCollection
Auto Trait Implementations§
impl Freeze for VisualCollection
impl RefUnwindSafe for VisualCollection
impl Unpin for VisualCollection
impl UnwindSafe for VisualCollection
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)