pub struct CompositionProjectedShadowReceiverUnorderedCollection(/* private fields */);
Implementations§
§impl CompositionProjectedShadowReceiverUnorderedCollection
impl CompositionProjectedShadowReceiverUnorderedCollection
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0
) -> Result<()>where
P0: IntoParam<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0
) -> Result<()>where
P0: IntoParam<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1
) -> Result<()>where
P0: IntoParam<CompositionAnimation>,
P1: IntoParam<AnimationController>,
pub fn Add<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<CompositionProjectedShadowReceiver>,
pub fn Count(&self) -> Result<i32>
pub fn Remove<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<CompositionProjectedShadowReceiver>,
pub fn RemoveAll(&self) -> Result<()>
pub fn First(&self) -> Result<IIterator<CompositionProjectedShadowReceiver>>
Trait Implementations§
§impl Clone for CompositionProjectedShadowReceiverUnorderedCollection
impl Clone for CompositionProjectedShadowReceiverUnorderedCollection
§fn clone(&self) -> CompositionProjectedShadowReceiverUnorderedCollection
fn clone(&self) -> CompositionProjectedShadowReceiverUnorderedCollection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl From<&CompositionProjectedShadowReceiverUnorderedCollection> for &IInspectable
impl From<&CompositionProjectedShadowReceiverUnorderedCollection> for &IInspectable
§fn from(value: &CompositionProjectedShadowReceiverUnorderedCollection) -> Self
fn from(value: &CompositionProjectedShadowReceiverUnorderedCollection) -> Self
Converts to this type from the input type.
§impl From<&CompositionProjectedShadowReceiverUnorderedCollection> for &IUnknown
impl From<&CompositionProjectedShadowReceiverUnorderedCollection> for &IUnknown
§fn from(value: &CompositionProjectedShadowReceiverUnorderedCollection) -> Self
fn from(value: &CompositionProjectedShadowReceiverUnorderedCollection) -> Self
Converts to this type from the input type.
§impl From<CompositionProjectedShadowReceiverUnorderedCollection> for IInspectable
impl From<CompositionProjectedShadowReceiverUnorderedCollection> for IInspectable
§fn from(value: CompositionProjectedShadowReceiverUnorderedCollection) -> Self
fn from(value: CompositionProjectedShadowReceiverUnorderedCollection) -> Self
Converts to this type from the input type.
§impl From<CompositionProjectedShadowReceiverUnorderedCollection> for IUnknown
impl From<CompositionProjectedShadowReceiverUnorderedCollection> for IUnknown
§fn from(value: CompositionProjectedShadowReceiverUnorderedCollection) -> Self
fn from(value: CompositionProjectedShadowReceiverUnorderedCollection) -> Self
Converts to this type from the input type.
§impl Interface for CompositionProjectedShadowReceiverUnorderedCollection
impl Interface for CompositionProjectedShadowReceiverUnorderedCollection
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl IntoIterator for &CompositionProjectedShadowReceiverUnorderedCollection
impl IntoIterator for &CompositionProjectedShadowReceiverUnorderedCollection
§type Item = CompositionProjectedShadowReceiver
type Item = CompositionProjectedShadowReceiver
The type of the elements being iterated over.
§type IntoIter = IIterator<<&CompositionProjectedShadowReceiverUnorderedCollection as IntoIterator>::Item>
type IntoIter = IIterator<<&CompositionProjectedShadowReceiverUnorderedCollection as IntoIterator>::Item>
Which kind of iterator are we turning this into?
§impl IntoIterator for CompositionProjectedShadowReceiverUnorderedCollection
impl IntoIterator for CompositionProjectedShadowReceiverUnorderedCollection
§type Item = CompositionProjectedShadowReceiver
type Item = CompositionProjectedShadowReceiver
The type of the elements being iterated over.
§type IntoIter = IIterator<<CompositionProjectedShadowReceiverUnorderedCollection as IntoIterator>::Item>
type IntoIter = IIterator<<CompositionProjectedShadowReceiverUnorderedCollection as IntoIterator>::Item>
Which kind of iterator are we turning this into?
§impl PartialEq for CompositionProjectedShadowReceiverUnorderedCollection
impl PartialEq for CompositionProjectedShadowReceiverUnorderedCollection
§fn eq(
&self,
other: &CompositionProjectedShadowReceiverUnorderedCollection
) -> bool
fn eq( &self, other: &CompositionProjectedShadowReceiverUnorderedCollection ) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for CompositionProjectedShadowReceiverUnorderedCollection
impl Send for CompositionProjectedShadowReceiverUnorderedCollection
impl StructuralPartialEq for CompositionProjectedShadowReceiverUnorderedCollection
impl Sync for CompositionProjectedShadowReceiverUnorderedCollection
Auto Trait Implementations§
impl RefUnwindSafe for CompositionProjectedShadowReceiverUnorderedCollection
impl Unpin for CompositionProjectedShadowReceiverUnorderedCollection
impl UnwindSafe for CompositionProjectedShadowReceiverUnorderedCollection
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more