pub struct CompositionProjectedShadowCasterCollection(/* private fields */);
Implementations§
§impl CompositionProjectedShadowCasterCollection
impl CompositionProjectedShadowCasterCollection
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0,
) -> Result<()>where
P0: Param<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0,
) -> Result<()>where
P0: Param<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: Param<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING, ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1,
) -> Result<()>where
P0: Param<CompositionAnimation>,
P1: Param<AnimationController>,
pub fn Count(&self) -> Result<i32>
pub fn InsertAbove<P0, P1>(&self, newcaster: P0, reference: P1) -> Result<()>where
P0: Param<CompositionProjectedShadowCaster>,
P1: Param<CompositionProjectedShadowCaster>,
pub fn InsertAtBottom<P0>(&self, newcaster: P0) -> Result<()>where
P0: Param<CompositionProjectedShadowCaster>,
pub fn InsertAtTop<P0>(&self, newcaster: P0) -> Result<()>where
P0: Param<CompositionProjectedShadowCaster>,
pub fn InsertBelow<P0, P1>(&self, newcaster: P0, reference: P1) -> Result<()>where
P0: Param<CompositionProjectedShadowCaster>,
P1: Param<CompositionProjectedShadowCaster>,
pub fn Remove<P0>(&self, caster: P0) -> Result<()>where
P0: Param<CompositionProjectedShadowCaster>,
pub fn RemoveAll(&self) -> Result<()>
pub fn MaxRespectedCasters() -> Result<i32>
pub fn First(&self) -> Result<IIterator<CompositionProjectedShadowCaster>>
Trait Implementations§
§impl CanInto<CompositionObject> for CompositionProjectedShadowCasterCollection
impl CanInto<CompositionObject> for CompositionProjectedShadowCasterCollection
§impl CanInto<IAnimationObject> for CompositionProjectedShadowCasterCollection
impl CanInto<IAnimationObject> for CompositionProjectedShadowCasterCollection
§impl CanInto<IInspectable> for CompositionProjectedShadowCasterCollection
impl CanInto<IInspectable> for CompositionProjectedShadowCasterCollection
§impl CanInto<IIterable<CompositionProjectedShadowCaster>> for CompositionProjectedShadowCasterCollection
impl CanInto<IIterable<CompositionProjectedShadowCaster>> for CompositionProjectedShadowCasterCollection
§impl CanInto<IUnknown> for CompositionProjectedShadowCasterCollection
impl CanInto<IUnknown> for CompositionProjectedShadowCasterCollection
§impl Clone for CompositionProjectedShadowCasterCollection
impl Clone for CompositionProjectedShadowCasterCollection
§fn clone(&self) -> CompositionProjectedShadowCasterCollection
fn clone(&self) -> CompositionProjectedShadowCasterCollection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl From<&CompositionProjectedShadowCasterCollection> for &IInspectable
impl From<&CompositionProjectedShadowCasterCollection> for &IInspectable
§fn from(value: &CompositionProjectedShadowCasterCollection) -> Self
fn from(value: &CompositionProjectedShadowCasterCollection) -> Self
Converts to this type from the input type.
§impl From<&CompositionProjectedShadowCasterCollection> for &IUnknown
impl From<&CompositionProjectedShadowCasterCollection> for &IUnknown
§fn from(value: &CompositionProjectedShadowCasterCollection) -> Self
fn from(value: &CompositionProjectedShadowCasterCollection) -> Self
Converts to this type from the input type.
§impl From<CompositionProjectedShadowCasterCollection> for IInspectable
impl From<CompositionProjectedShadowCasterCollection> for IInspectable
§fn from(value: CompositionProjectedShadowCasterCollection) -> Self
fn from(value: CompositionProjectedShadowCasterCollection) -> Self
Converts to this type from the input type.
§impl From<CompositionProjectedShadowCasterCollection> for IUnknown
impl From<CompositionProjectedShadowCasterCollection> for IUnknown
§fn from(value: CompositionProjectedShadowCasterCollection) -> Self
fn from(value: CompositionProjectedShadowCasterCollection) -> Self
Converts to this type from the input type.
§impl Interface for CompositionProjectedShadowCasterCollection
impl Interface for CompositionProjectedShadowCasterCollection
§const IID: GUID = <ICompositionProjectedShadowCasterCollection as windows_core::Interface>::IID
const IID: GUID = <ICompositionProjectedShadowCasterCollection as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl IntoIterator for &CompositionProjectedShadowCasterCollection
impl IntoIterator for &CompositionProjectedShadowCasterCollection
§type Item = CompositionProjectedShadowCaster
type Item = CompositionProjectedShadowCaster
The type of the elements being iterated over.
§type IntoIter = IIterator<<&CompositionProjectedShadowCasterCollection as IntoIterator>::Item>
type IntoIter = IIterator<<&CompositionProjectedShadowCasterCollection as IntoIterator>::Item>
Which kind of iterator are we turning this into?
§impl IntoIterator for CompositionProjectedShadowCasterCollection
impl IntoIterator for CompositionProjectedShadowCasterCollection
§type Item = CompositionProjectedShadowCaster
type Item = CompositionProjectedShadowCaster
The type of the elements being iterated over.
§type IntoIter = IIterator<<CompositionProjectedShadowCasterCollection as IntoIterator>::Item>
type IntoIter = IIterator<<CompositionProjectedShadowCasterCollection as IntoIterator>::Item>
Which kind of iterator are we turning this into?
§impl PartialEq for CompositionProjectedShadowCasterCollection
impl PartialEq for CompositionProjectedShadowCasterCollection
§fn eq(&self, other: &CompositionProjectedShadowCasterCollection) -> bool
fn eq(&self, other: &CompositionProjectedShadowCasterCollection) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for CompositionProjectedShadowCasterCollection
impl Send for CompositionProjectedShadowCasterCollection
impl StructuralPartialEq for CompositionProjectedShadowCasterCollection
impl Sync for CompositionProjectedShadowCasterCollection
Auto Trait Implementations§
impl Freeze for CompositionProjectedShadowCasterCollection
impl RefUnwindSafe for CompositionProjectedShadowCasterCollection
impl Unpin for CompositionProjectedShadowCasterCollection
impl UnwindSafe for CompositionProjectedShadowCasterCollection
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)