Struct windows::UI::Composition::DistantLight
pub struct DistantLight(/* private fields */);
Implementations§
§impl DistantLight
impl DistantLight
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0
) -> Result<()>where
P0: IntoParam<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Targets(&self) -> Result<VisualUnorderedCollection>
pub fn ExclusionsFromTargets(&self) -> Result<VisualUnorderedCollection>
pub fn IsEnabled(&self) -> Result<bool>
pub fn SetIsEnabled(&self, value: bool) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0
) -> Result<()>where
P0: IntoParam<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1
) -> Result<()>where
P0: IntoParam<CompositionAnimation>,
P1: IntoParam<AnimationController>,
pub fn Color(&self) -> Result<Color>
pub fn SetColor(&self, value: Color) -> Result<()>
pub fn CoordinateSpace(&self) -> Result<Visual>
pub fn SetCoordinateSpace<P0>(&self, value: P0) -> Result<()>where
P0: IntoParam<Visual>,
pub fn Direction(&self) -> Result<Vector3>
pub fn SetDirection(&self, value: Vector3) -> Result<()>
pub fn Intensity(&self) -> Result<f32>
pub fn SetIntensity(&self, value: f32) -> Result<()>
Trait Implementations§
§impl Clone for DistantLight
impl Clone for DistantLight
§fn clone(&self) -> DistantLight
fn clone(&self) -> DistantLight
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for DistantLight
impl Debug for DistantLight
§impl From<&DistantLight> for &IInspectable
impl From<&DistantLight> for &IInspectable
§fn from(value: &DistantLight) -> Self
fn from(value: &DistantLight) -> Self
Converts to this type from the input type.
§impl From<&DistantLight> for &IUnknown
impl From<&DistantLight> for &IUnknown
§fn from(value: &DistantLight) -> Self
fn from(value: &DistantLight) -> Self
Converts to this type from the input type.
§impl From<DistantLight> for IInspectable
impl From<DistantLight> for IInspectable
§fn from(value: DistantLight) -> Self
fn from(value: DistantLight) -> Self
Converts to this type from the input type.
§impl From<DistantLight> for IUnknown
impl From<DistantLight> for IUnknown
§fn from(value: DistantLight) -> Self
fn from(value: DistantLight) -> Self
Converts to this type from the input type.
§impl Interface for DistantLight
impl Interface for DistantLight
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§impl PartialEq for DistantLight
impl PartialEq for DistantLight
§fn eq(&self, other: &DistantLight) -> bool
fn eq(&self, other: &DistantLight) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for DistantLight
impl Send for DistantLight
impl StructuralPartialEq for DistantLight
impl Sync for DistantLight
Auto Trait Implementations§
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more