Struct windows::UI::Composition::ContainerVisual
pub struct ContainerVisual(/* private fields */);
Implementations§
§impl ContainerVisual
impl ContainerVisual
pub fn PopulatePropertyInfo<P0>(
&self,
propertyname: &HSTRING,
propertyinfo: P0,
) -> Result<()>where
P0: Param<AnimationPropertyInfo>,
pub fn Close(&self) -> Result<()>
pub fn Compositor(&self) -> Result<Compositor>
pub fn Dispatcher(&self) -> Result<CoreDispatcher>
pub fn Properties(&self) -> Result<CompositionPropertySet>
pub fn StartAnimation<P0>(
&self,
propertyname: &HSTRING,
animation: P0,
) -> Result<()>where
P0: Param<CompositionAnimation>,
pub fn StopAnimation(&self, propertyname: &HSTRING) -> Result<()>
pub fn Comment(&self) -> Result<HSTRING>
pub fn SetComment(&self, value: &HSTRING) -> Result<()>
pub fn ImplicitAnimations(&self) -> Result<ImplicitAnimationCollection>
pub fn SetImplicitAnimations<P0>(&self, value: P0) -> Result<()>where
P0: Param<ImplicitAnimationCollection>,
pub fn StartAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn StopAnimationGroup<P0>(&self, value: P0) -> Result<()>where
P0: Param<ICompositionAnimationBase>,
pub fn DispatcherQueue(&self) -> Result<DispatcherQueue>
pub fn TryGetAnimationController( &self, propertyname: &HSTRING, ) -> Result<AnimationController>
pub fn StartAnimationWithController<P0, P1>(
&self,
propertyname: &HSTRING,
animation: P0,
animationcontroller: P1,
) -> Result<()>where
P0: Param<CompositionAnimation>,
P1: Param<AnimationController>,
pub fn Children(&self) -> Result<VisualCollection>
pub fn AnchorPoint(&self) -> Result<Vector2>
pub fn SetAnchorPoint(&self, value: Vector2) -> Result<()>
pub fn BackfaceVisibility(&self) -> Result<CompositionBackfaceVisibility>
pub fn SetBackfaceVisibility( &self, value: CompositionBackfaceVisibility, ) -> Result<()>
pub fn BorderMode(&self) -> Result<CompositionBorderMode>
pub fn SetBorderMode(&self, value: CompositionBorderMode) -> Result<()>
pub fn CenterPoint(&self) -> Result<Vector3>
pub fn SetCenterPoint(&self, value: Vector3) -> Result<()>
pub fn Clip(&self) -> Result<CompositionClip>
pub fn SetClip<P0>(&self, value: P0) -> Result<()>where
P0: Param<CompositionClip>,
pub fn CompositeMode(&self) -> Result<CompositionCompositeMode>
pub fn SetCompositeMode(&self, value: CompositionCompositeMode) -> Result<()>
pub fn IsVisible(&self) -> Result<bool>
pub fn SetIsVisible(&self, value: bool) -> Result<()>
pub fn Offset(&self) -> Result<Vector3>
pub fn SetOffset(&self, value: Vector3) -> Result<()>
pub fn Opacity(&self) -> Result<f32>
pub fn SetOpacity(&self, value: f32) -> Result<()>
pub fn Orientation(&self) -> Result<Quaternion>
pub fn SetOrientation(&self, value: Quaternion) -> Result<()>
pub fn Parent(&self) -> Result<ContainerVisual>
pub fn RotationAngle(&self) -> Result<f32>
pub fn SetRotationAngle(&self, value: f32) -> Result<()>
pub fn RotationAngleInDegrees(&self) -> Result<f32>
pub fn SetRotationAngleInDegrees(&self, value: f32) -> Result<()>
pub fn RotationAxis(&self) -> Result<Vector3>
pub fn SetRotationAxis(&self, value: Vector3) -> Result<()>
pub fn Scale(&self) -> Result<Vector3>
pub fn SetScale(&self, value: Vector3) -> Result<()>
pub fn Size(&self) -> Result<Vector2>
pub fn SetSize(&self, value: Vector2) -> Result<()>
pub fn TransformMatrix(&self) -> Result<Matrix4x4>
pub fn SetTransformMatrix(&self, value: Matrix4x4) -> Result<()>
pub fn ParentForTransform(&self) -> Result<Visual>
pub fn SetParentForTransform<P0>(&self, value: P0) -> Result<()>where
P0: Param<Visual>,
pub fn RelativeOffsetAdjustment(&self) -> Result<Vector3>
pub fn SetRelativeOffsetAdjustment(&self, value: Vector3) -> Result<()>
pub fn RelativeSizeAdjustment(&self) -> Result<Vector2>
pub fn SetRelativeSizeAdjustment(&self, value: Vector2) -> Result<()>
pub fn IsHitTestVisible(&self) -> Result<bool>
pub fn SetIsHitTestVisible(&self, value: bool) -> Result<()>
pub fn IsPixelSnappingEnabled(&self) -> Result<bool>
pub fn SetIsPixelSnappingEnabled(&self, value: bool) -> Result<()>
Trait Implementations§
§impl CanInto<CompositionObject> for ContainerVisual
impl CanInto<CompositionObject> for ContainerVisual
§impl CanInto<ContainerVisual> for LayerVisual
impl CanInto<ContainerVisual> for LayerVisual
§impl CanInto<ContainerVisual> for RedirectVisual
impl CanInto<ContainerVisual> for RedirectVisual
§impl CanInto<ContainerVisual> for SceneVisual
impl CanInto<ContainerVisual> for SceneVisual
§impl CanInto<ContainerVisual> for ShapeVisual
impl CanInto<ContainerVisual> for ShapeVisual
§impl CanInto<ContainerVisual> for SpriteVisual
impl CanInto<ContainerVisual> for SpriteVisual
§impl CanInto<IAnimationObject> for ContainerVisual
impl CanInto<IAnimationObject> for ContainerVisual
§impl CanInto<IInspectable> for ContainerVisual
impl CanInto<IInspectable> for ContainerVisual
§impl CanInto<IUnknown> for ContainerVisual
impl CanInto<IUnknown> for ContainerVisual
§impl Clone for ContainerVisual
impl Clone for ContainerVisual
§fn clone(&self) -> ContainerVisual
fn clone(&self) -> ContainerVisual
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for ContainerVisual
impl Debug for ContainerVisual
§impl From<&ContainerVisual> for &IInspectable
impl From<&ContainerVisual> for &IInspectable
§fn from(value: &ContainerVisual) -> Self
fn from(value: &ContainerVisual) -> Self
Converts to this type from the input type.
§impl From<&ContainerVisual> for &IUnknown
impl From<&ContainerVisual> for &IUnknown
§fn from(value: &ContainerVisual) -> Self
fn from(value: &ContainerVisual) -> Self
Converts to this type from the input type.
§impl From<ContainerVisual> for IInspectable
impl From<ContainerVisual> for IInspectable
§fn from(value: ContainerVisual) -> Self
fn from(value: ContainerVisual) -> Self
Converts to this type from the input type.
§impl From<ContainerVisual> for IUnknown
impl From<ContainerVisual> for IUnknown
§fn from(value: ContainerVisual) -> Self
fn from(value: ContainerVisual) -> Self
Converts to this type from the input type.
§impl Interface for ContainerVisual
impl Interface for ContainerVisual
§const IID: GUID = <IContainerVisual as windows_core::Interface>::IID
const IID: GUID = <IContainerVisual as windows_core::Interface>::IID
The
GUID
associated with the interface.§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.
§fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
fn cast<T>(&self) -> Result<T, Error>where
T: Interface,
Attempts to cast the current interface to another interface using
QueryInterface
. Read more§fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_to_any<T>(&self) -> Result<&(dyn Any + 'static), Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. Read more§fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn is_object<T>(&self) -> boolwhere
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
§fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object_ref<T>(&self) -> Result<&<T as ComObjectInner>::Outer, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. &MyApp_Impl
, not the inner &MyApp
object. Read more§fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
fn cast_object<T>(&self) -> Result<ComObject<T>, Error>where
T: ComObjectInner,
<T as ComObjectInner>::Outer: Any + 'static + IUnknownImpl<Impl = T>,
This casts the given COM interface to [
&dyn Any
]. It returns a reference to the “outer”
object, e.g. MyApp_Impl
, not the inner MyApp
object. Read more§fn downgrade(&self) -> Result<Weak<Self>, Error>
fn downgrade(&self) -> Result<Weak<Self>, Error>
Attempts to create a [
Weak
] reference to this object.§impl PartialEq for ContainerVisual
impl PartialEq for ContainerVisual
§fn eq(&self, other: &ContainerVisual) -> bool
fn eq(&self, other: &ContainerVisual) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for ContainerVisual
impl Send for ContainerVisual
impl StructuralPartialEq for ContainerVisual
impl Sync for ContainerVisual
Auto Trait Implementations§
impl Freeze for ContainerVisual
impl RefUnwindSafe for ContainerVisual
impl Unpin for ContainerVisual
impl UnwindSafe for ContainerVisual
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)