Image
The Image
represents a space-optimized pateletted image, with either 1 or 4 bit per pixels.
img
img
is a template literal that allows defining images in form of ASCII Art.
The compiler will automatically generate an image, stored efficiently in flash memory.
This image is initially readonly; if you modify it, the runtime will internally allocate a buffer in RAM for it.
The image format is the grid of pixels with either .
or the palette color index (#
treated as 1).
import { img } from "@devicescript/graphics"
const i = img`
. . . 4 . . . . . .
. 2 2 2 2 2 . . . .
. 2 7 7 . 2 . . . .
. 2 7 7 . 2 . . . .
. 2 . . . 2 . . . .
. 2 2 2 2 2 . . . .
. . . . . . . . . .`
tip
You can use the MakeCode Arcade sprite editor to create images and copy them back to DeviceScript!
Rendering context
You can create a rendering context for an image; that provides a HTML canvas-like API (smaller subset).
import { Image } from "@devicescript/graphics"
const img = Image.alloc(128, 64, 1)
const ctx = img.allocContext()
ctx.fillText(":)", 0, 0)