Struct FUxtInputSimulationHandState
Simulation state for a single hand.
Namespace:
Assembly: .dll
Syntax
public: struct FUxtInputSimulationHandState
Fields
| Improve this Doc View SourcebIsControlled
True if the hand is currently controlled by the user.
Declaration
public: bool bIsControlled= false
Field Value
Type | Description |
---|---|
bool |
bIsVisible
True if the hand is currently visible, i.e. simulated as tracked.
Declaration
public: bool bIsVisible= true
Field Value
Type | Description |
---|---|
bool |
RelativeTransform
Transform offset relative to the rest pose.
Declaration
public: FTransform RelativeTransform= FTransform()
Field Value
Type | Description |
---|---|
FTransform |
TargetPose
Target pose.
Declaration
public: FName TargetPose= NAME_None
Field Value
Type | Description |
---|---|
FName |