public/0.12.xpublic/0.8.xpublic/0.9.xpublic/0.11.x
  • Features
  • API Documentation
  • API Documentation
  • UUxtWidgetComponent

    Show / Hide Table of Contents
    • AUxtBasePressableButtonActor
    • AUxtHandInteractionActor
    • AUxtInputSimulationActor
    • AUxtPinchSliderActor
    • AUxtPressableButtonActor
    • AUxtPressableCheckButtonActor
    • AUxtPressableRadioButtonActor
    • AUxtPressableSwitchButtonActor
    • AUxtPressableToggleButtonActor
    • AUxtTextRenderActor
    • FScrollingCollectionProperties
    • FUxtAffordanceConfig
    • FUxtAffordanceInstance
    • FUxtButtonAudioBrush
    • FUxtButtonBrush
    • FUxtButtonVisualsBrush
    • FUxtFontCharacter
    • FUxtGrabPointerData
    • FUxtGrabPointerFocus
    • FUxtHandProximityMeshData
    • FUxtIconBrush
    • FUxtIconBrushCustomization
    • FUxtInputAnimationUtils
    • FUxtInputSimulationHandState
    • FUxtInteractionUtils
    • FUXToolsEditorModule
    • FUXToolsModule
    • FUXToolsShadersModule
    • FUXToolsWMRModule
    • FUxtPointerFocus
    • FUxtPointerFocusSearchResult
    • FUxtPokePointerFocus
    • FUxtPressableButtonComponentVisualizer
    • FUxtRuntimeSettingsButtonSet
    • FUxtTextBrush
    • FUxtTooltipSpawnerComponentVisualizer
    • FUxtWmrHandTracker
    • IUxtCollectionObject
    • IUxtFarHandler
    • IUxtFarTarget
    • IUxtGrabHandler
    • IUxtGrabTarget
    • IUxtHandTracker
    • IUxtPokeHandler
    • IUxtPokeTarget
    • UUxtBaseObjectCollection
    • UUxtBoundsControlComponent
    • UUxtBoundsControlConfig
    • UUxtCollectionObject
    • UUxtFaceUserConstraint
    • UUxtFarBeamComponent
    • UUxtFarCursorComponent
    • UUxtFarHandler
    • UUxtFarPointerComponent
    • UUxtFarTarget
    • UUxtFingerCursorComponent
    • UUxtFixedDistanceConstraint
    • UUxtFixedRotationToUserConstraint
    • UUxtFixedRotationToWorldConstraint
    • UUxtFollowComponent
    • UUxtFunctionLibrary
    • UUxtGrabHandler
    • UUxtGrabPointerDataFunctionLibrary
    • UUxtGrabTarget
    • UUxtGrabTargetComponent
    • UUxtHandConstraintComponent
    • UUxtHandTrackingFunctionLibrary
    • UUxtIconBrushEditorUtilityWidget
    • UUxtInputSimulationHeadMovementComponent
    • UUxtInputSimulationLocalPlayerSubsystem
    • UUxtInputSimulationState
    • UUxtInputSubsystem
    • UUxtInternalFunctionLibrary
    • UUxtMaintainApparentSizeConstraint
    • UUxtManipulatorComponentBase
    • UUxtMathUtilsFunctionLibrary
    • UUxtMoveAxisConstraint
    • UUxtNearPointerComponent
    • UUxtPalmUpConstraintComponent
    • UUxtPinchSliderComponent
    • UUxtPointerComponent
    • UUxtPokeHandler
    • UUxtPokeTarget
    • UUxtPressableButtonComponent
    • UUxtRotationAxisConstraint
    • UUxtRuntimeSettings
    • UUxtTapToPlaceComponent
    • UUxtTextRenderComponent
    • UUxtToggleGroupComponent
    • UUxtTouchableVolumeComponent
    • UUxtTouchBasedHandTrackerComponent
    • UUxtTouchBasedHandTrackerSubsystem
    • UUxtTransformConstraint
    • UUxtUIElementComponent
    • UUxtWidgetComponent
    • UxtConstraintManager
    • UxtManipulationMoveLogic
    • UXTools
    • UXToolsEditor
    • UXToolsInputSimulation
    • UXToolsRuntimeSettings
    • UXToolsShaders
    • UXToolsWMR
    • UxtTwoHandManipulationRotateLogic
    • UxtTwoHandManipulationScaleLogic

    Class UUxtWidgetComponent

    Widget Component that is interactable with near and far interaction.

    Inheritance
    System::Object
    UActorComponent
    UUxtWidgetComponent
    Inherited Members
    IUxtFarHandler::CanHandleFar(UPrimitiveComponent *Primitive)
    IUxtPokeHandler::CanHandlePoke(UPrimitiveComponent *Primitive)
    IUxtPokeTarget::GetClosestPoint(const UPrimitiveComponent *Primitive, const FVector &Point, FVector &OutClosestPoint, FVector &OutNormal)
    IUxtPokeTarget::GetPokeBehaviour()
    IUxtFarTarget::IsFarFocusable(const UPrimitiveComponent *Primitive)
    IUxtPokeTarget::IsPokeFocusable(const UPrimitiveComponent *Primitive)
    IUxtPokeHandler::OnBeginPoke(UUxtNearPointerComponent *Pointer)
    IUxtPokeHandler::OnEndPoke(UUxtNearPointerComponent *Pointer)
    IUxtFarHandler::OnEnterFarFocus(UUxtFarPointerComponent *Pointer)
    IUxtPokeHandler::OnEnterPokeFocus(UUxtNearPointerComponent *Pointer)
    IUxtFarHandler::OnExitFarFocus(UUxtFarPointerComponent *Pointer)
    IUxtPokeHandler::OnExitPokeFocus(UUxtNearPointerComponent *Pointer)
    IUxtFarHandler::OnFarDragged(UUxtFarPointerComponent *Pointer)
    IUxtFarHandler::OnFarPressed(UUxtFarPointerComponent *Pointer)
    IUxtFarHandler::OnFarReleased(UUxtFarPointerComponent *Pointer)
    IUxtFarHandler::OnUpdatedFarFocus(UUxtFarPointerComponent *Pointer)
    IUxtPokeHandler::OnUpdatePoke(UUxtNearPointerComponent *Pointer)
    IUxtPokeHandler::OnUpdatePokeFocus(UUxtNearPointerComponent *Pointer)
    Namespace:
    Assembly: .dll
    Syntax
    public: class UUxtWidgetComponent : public xtPokeTarget, public xtPokeHandler, public xtFarTarget, public xtFarHandler

    Fields

    | Improve this Doc View Source

    VirtualUserIndex

    Represents the Virtual User Index. Each virtual user should be represented by a different index number, this will maintain separate capture and focus states for them. Each controller or finger-tip should get a unique PointerIndex.

    Declaration
    public: int32 VirtualUserIndex= 0
    Field Value
    Type Description
    int32

    Methods

    | Improve this Doc View Source

    BeginPlay()

    Declaration
    protected: virtual void BeginPlay() override
    | Improve this Doc View Source

    CanHandleFar_Implementation(UPrimitiveComponent *Primitive)

    Declaration
    protected: virtual bool CanHandleFar_Implementation(UPrimitiveComponent *Primitive) const override
    Parameters
    Type Name Description
    UPrimitiveComponent * Primitive
    Returns
    Type Description
    bool
    | Improve this Doc View Source

    CanHandlePoke_Implementation(UPrimitiveComponent *Primitive)

    Declaration
    protected: virtual bool CanHandlePoke_Implementation(UPrimitiveComponent *Primitive) const override
    Parameters
    Type Name Description
    UPrimitiveComponent * Primitive
    Returns
    Type Description
    bool
    | Improve this Doc View Source

    GetClosestPoint_Implementation(const UPrimitiveComponent *Primitive, const FVector &Point, FVector &OutClosestPoint, FVector &OutNormal)

    Declaration
    protected: virtual bool GetClosestPoint_Implementation(const UPrimitiveComponent *Primitive, const FVector &Point, FVector &OutClosestPoint, FVector &OutNormal) const override
    Parameters
    Type Name Description
    const UPrimitiveComponent * Primitive
    const FVector & Point
    FVector & OutClosestPoint
    FVector & OutNormal
    Returns
    Type Description
    bool
    | Improve this Doc View Source

    GetPokeBehaviour_Implementation()

    Declaration
    protected: virtual EUxtPokeBehaviour GetPokeBehaviour_Implementation() const override
    Returns
    Type Description
    EUxtPokeBehaviour
    | Improve this Doc View Source

    IsFarFocusable_Implementation(const UPrimitiveComponent *Primitive)

    Declaration
    protected: virtual bool IsFarFocusable_Implementation(const UPrimitiveComponent *Primitive) const override
    Parameters
    Type Name Description
    const UPrimitiveComponent * Primitive
    Returns
    Type Description
    bool
    | Improve this Doc View Source

    IsPokeFocusable_Implementation(const UPrimitiveComponent *Primitive)

    Declaration
    protected: virtual bool IsPokeFocusable_Implementation(const UPrimitiveComponent *Primitive) const override
    Parameters
    Type Name Description
    const UPrimitiveComponent * Primitive
    Returns
    Type Description
    bool
    | Improve this Doc View Source

    OnBeginPoke_Implementation(UUxtNearPointerComponent *Pointer)

    Declaration
    protected: virtual void OnBeginPoke_Implementation(UUxtNearPointerComponent *Pointer) override
    Parameters
    Type Name Description
    UUxtNearPointerComponent * Pointer
    | Improve this Doc View Source

    OnEndPoke_Implementation(UUxtNearPointerComponent *Pointer)

    Declaration
    protected: virtual void OnEndPoke_Implementation(UUxtNearPointerComponent *Pointer) override
    Parameters
    Type Name Description
    UUxtNearPointerComponent * Pointer
    | Improve this Doc View Source

    OnEnterFarFocus_Implementation(UUxtFarPointerComponent *Pointer)

    Declaration
    protected: virtual void OnEnterFarFocus_Implementation(UUxtFarPointerComponent *Pointer) override
    Parameters
    Type Name Description
    UUxtFarPointerComponent * Pointer
    | Improve this Doc View Source

    OnEnterPokeFocus_Implementation(UUxtNearPointerComponent *Pointer)

    Declaration
    protected: virtual void OnEnterPokeFocus_Implementation(UUxtNearPointerComponent *Pointer) override
    Parameters
    Type Name Description
    UUxtNearPointerComponent * Pointer
    | Improve this Doc View Source

    OnExitFarFocus_Implementation(UUxtFarPointerComponent *Pointer)

    Declaration
    protected: virtual void OnExitFarFocus_Implementation(UUxtFarPointerComponent *Pointer) override
    Parameters
    Type Name Description
    UUxtFarPointerComponent * Pointer
    | Improve this Doc View Source

    OnExitPokeFocus_Implementation(UUxtNearPointerComponent *Pointer)

    Declaration
    protected: virtual void OnExitPokeFocus_Implementation(UUxtNearPointerComponent *Pointer) override
    Parameters
    Type Name Description
    UUxtNearPointerComponent * Pointer
    | Improve this Doc View Source

    OnFarPressed_Implementation(UUxtFarPointerComponent *Pointer)

    Declaration
    protected: virtual void OnFarPressed_Implementation(UUxtFarPointerComponent *Pointer) override
    Parameters
    Type Name Description
    UUxtFarPointerComponent * Pointer
    | Improve this Doc View Source

    OnFarReleased_Implementation(UUxtFarPointerComponent *Pointer)

    Declaration
    protected: virtual void OnFarReleased_Implementation(UUxtFarPointerComponent *Pointer) override
    Parameters
    Type Name Description
    UUxtFarPointerComponent * Pointer
    | Improve this Doc View Source

    OnUpdatedFarFocus_Implementation(UUxtFarPointerComponent *Pointer)

    Declaration
    protected: virtual void OnUpdatedFarFocus_Implementation(UUxtFarPointerComponent *Pointer) override
    Parameters
    Type Name Description
    UUxtFarPointerComponent * Pointer
    | Improve this Doc View Source

    OnUpdatePokeFocus_Implementation(UUxtNearPointerComponent *Pointer)

    Declaration
    protected: virtual void OnUpdatePokeFocus_Implementation(UUxtNearPointerComponent *Pointer) override
    Parameters
    Type Name Description
    UUxtNearPointerComponent * Pointer
    • Improve this Doc
    • View Source
    In This Article
    • Fields
      • VirtualUserIndex
    • Methods
      • BeginPlay()
      • CanHandleFar_Implementation(UPrimitiveComponent *Primitive)
      • CanHandlePoke_Implementation(UPrimitiveComponent *Primitive)
      • GetClosestPoint_Implementation(const UPrimitiveComponent *Primitive, const FVector &Point, FVector &OutClosestPoint, FVector &OutNormal)
      • GetPokeBehaviour_Implementation()
      • IsFarFocusable_Implementation(const UPrimitiveComponent *Primitive)
      • IsPokeFocusable_Implementation(const UPrimitiveComponent *Primitive)
      • OnBeginPoke_Implementation(UUxtNearPointerComponent *Pointer)
      • OnEndPoke_Implementation(UUxtNearPointerComponent *Pointer)
      • OnEnterFarFocus_Implementation(UUxtFarPointerComponent *Pointer)
      • OnEnterPokeFocus_Implementation(UUxtNearPointerComponent *Pointer)
      • OnExitFarFocus_Implementation(UUxtFarPointerComponent *Pointer)
      • OnExitPokeFocus_Implementation(UUxtNearPointerComponent *Pointer)
      • OnFarPressed_Implementation(UUxtFarPointerComponent *Pointer)
      • OnFarReleased_Implementation(UUxtFarPointerComponent *Pointer)
      • OnUpdatedFarFocus_Implementation(UUxtFarPointerComponent *Pointer)
      • OnUpdatePokeFocus_Implementation(UUxtNearPointerComponent *Pointer)
    Back to top Generated by DocFX