Class NearInteractionTouchableVolume
Add a NearInteractionTouchableVolume to your scene and configure a touchable volume in order to get PointerDown and PointerUp events whenever a PokePointer collides with this volume.
Inheritance
NearInteractionTouchableVolume
Inherited Members
Namespace: Microsoft.MixedReality.Toolkit.Input
Assembly: cs.temp.dll.dll
Syntax
public class NearInteractionTouchableVolume : ColliderNearInteractionTouchable
Methods
DistanceToTouchable(Vector3, out Vector3)
Declaration
public override float DistanceToTouchable(Vector3 samplePoint, out Vector3 normal)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | samplePoint | |
| Vector3 | normal |
Returns
| Type | Description |
|---|---|
| Single |