Class FaceUser
The associated game object will turn depending on the user's eye gaze: The currently looked at part will move towards the front, facing the user.
Namespace: Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking
Assembly: cs.temp.dll.dll
Syntax
public class FaceUser : MonoBehaviour
Methods
Disengage()
Declaration
public void Disengage()
Engage()
Declaration
public void Engage()
Update()
Declaration
public void Update()