Interface IHandPhysicsService
Generic interface for applying rigidbodies to hand joints
Inherited Members
Namespace: Microsoft.MixedReality.Toolkit.Extensions.HandPhysics
Assembly: cs.temp.dll.dll
Syntax
public interface IHandPhysicsService : IMixedRealityExtensionService, IMixedRealityService, IDisposable
Properties
FingerTipKinematicBodyPrefab
The prefab to represent each physics joints
Declaration
GameObject FingerTipKinematicBodyPrefab { get; set; }
Property Value
Type | Description |
---|---|
GameObject |
HandPhysicsLayer
The LayerMask the physics joints will be on
Declaration
int HandPhysicsLayer { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
HandPhysicsServiceRoot
The parent GameObject that contains all the physics joints
Declaration
GameObject HandPhysicsServiceRoot { get; }
Property Value
Type | Description |
---|---|
GameObject |
PalmKinematicBodyPrefab
The prefab to represent the Palm physics joints
Declaration
GameObject PalmKinematicBodyPrefab { get; set; }
Property Value
Type | Description |
---|---|
GameObject |
UsePalmKinematicBody
Whether to make the palm a physics joint
Declaration
bool UsePalmKinematicBody { get; set; }
Property Value
Type | Description |
---|---|
Boolean |