Class RotateWithConstSpeedDir
The associated GameObject will rotate when RotateTarget() is called based on a given direction and speed.
Namespace: Microsoft.MixedReality.Toolkit.Examples.Demos.EyeTracking
Assembly: cs.temp.dll.dll
Syntax
public class RotateWithConstSpeedDir : MonoBehaviour
Methods
RotateTarget()
Rotate game object based on specified rotation speed and Euler angles.
Declaration
public void RotateTarget()