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    FUxtFontCharacter

    Blueprint structure which contains data required to render a character within a offline font.

    struct FUxtFontCharacter;
    

    Header

    #include <UxtInternalFunctionLibrary.h>

    Public Attributes

    Name
    FString Text
    UTexture2D * Texture
    FLinearColor UVTransform
    FVector Size

    Public Attributes Documentation

    variable Text

    FString FUxtFontCharacter::Text
    FString Text;
    

    The single font character as a string.

    variable Texture

    UTexture2D* FUxtFontCharacter::Texture
    UTexture2D * Texture;
    

    The texutre containing the font character.

    variable UVTransform

    FLinearColor FUxtFontCharacter::UVTransform
    FLinearColor UVTransform;
    

    The UV offset within the texture to find the character.

    variable Size

    FVector FUxtFontCharacter::Size
    FVector Size;
    

    The normalized width and height of the character.


    Updated on 19 August 2021 at 17:42:52 Coordinated Universal Time

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