UUxtHandMeshCollisionDeactivationComponent
Internal component used for deactivating collision on Hand Mesh which is necessary when Collision Depth Data is enabled in AR Session. It is meant to be used internaly by the UxtHandInteractionActor and is likely to be removed from UX Tools after a fix is provided in future versions of the Unreal Engine / UX Tools.
class UUxtHandMeshCollisionDeactivationComponent;
Header
#include <UxtHandMeshCollisionDeactivationComponent.h>
Inheritance
Inherits from UARTrackableNotifyComponent
Public Functions
Public Functions Documentation
function UUxtHandMeshCollisionDeactivationComponent
UUxtHandMeshCollisionDeactivationComponent()
Updated on 19 August 2021 at 17:42:51 Coordinated Universal Time