Class InteractionStateActiveEvent
A Unity event with an Interaction State as event data. The Interaction State represents the state that was activated or set on. This event is used in the StateManager when a state is set on/activated.
Namespace: Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public class InteractionStateActiveEvent : UnityEvent<InteractionState>