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    Class SimulatedArticulatedHand

    Inheritance
    Object
    BaseController
    BaseHand
    SimulatedHand
    SimulatedArticulatedHand
    Implements
    IMixedRealityHand
    IMixedRealityController
    Inherited Members
    SimulatedHand.jointCount
    SimulatedHand.jointPoses
    SimulatedHand.TryGetJoint(TrackedHandJoint, MixedRealityPose)
    SimulatedHand.UpdateState(SimulatedHandData)
    BaseHand.HandRay
    BaseHand.IsInPointingPose
    BaseHand.UpdateVelocity()
    BaseHand.GetPalmNormal()
    BaseController.DefaultInteractions
    BaseController.DefaultLeftHandedInteractions
    BaseController.DefaultRightHandedInteractions
    BaseController.Definition
    BaseController.Enabled
    BaseController.TrackingState
    BaseController.ControllerHandedness
    BaseController.InputSource
    BaseController.Visualizer
    BaseController.IsPositionAvailable
    BaseController.IsPositionApproximate
    BaseController.IsRotationAvailable
    BaseController.Interactions
    BaseController.AngularVelocity
    BaseController.Velocity
    BaseController.SetupConfiguration(Type, InputSourceType)
    BaseController.SetupConfiguration(Type)
    BaseController.SetupDefaultInteractions(Handedness)
    BaseController.SetupDefaultInteractions()
    BaseController.AssignControllerMappings(MixedRealityInteractionMapping[])
    BaseController.TryRenderControllerModel(Type, InputSourceType)
    BaseController.TryAddControllerModelToSceneHierarchy(GameObject)
    BaseController.GetControllerVisualizationProfile()
    BaseController.IsControllerMappingEnabled()
    BaseController.GetControllerMappings()
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public class SimulatedArticulatedHand : SimulatedHand, IMixedRealityHand, IMixedRealityController

    Constructors

    SimulatedArticulatedHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[])

    Constructor.

    Declaration
    public SimulatedArticulatedHand(TrackingState trackingState, Handedness controllerHandedness, IMixedRealityInputSource inputSource = null, MixedRealityInteractionMapping[] interactions = null)
    Parameters
    Type Name Description
    TrackingState trackingState
    Handedness controllerHandedness
    IMixedRealityInputSource inputSource
    MixedRealityInteractionMapping[] interactions

    Properties

    SimulationMode

    Declaration
    public override ControllerSimulationMode SimulationMode { get; }
    Property Value
    Type Description
    ControllerSimulationMode
    Overrides
    SimulatedHand.SimulationMode

    Methods

    UpdateHandJoints(SimulatedHandData)

    Updates the positions and orientations of the hand joints of the simulated hand

    Declaration
    protected override void UpdateHandJoints(SimulatedHandData handData)
    Parameters
    Type Name Description
    SimulatedHandData handData

    hand data provided by the simulation

    Overrides
    SimulatedHand.UpdateHandJoints(SimulatedHandData)

    UpdateInteractions(SimulatedHandData)

    Updates the interactions raised by the simulated hand

    Declaration
    protected override void UpdateInteractions(SimulatedHandData handData)
    Parameters
    Type Name Description
    SimulatedHandData handData

    hand data provided by the simulation

    Overrides
    SimulatedHand.UpdateInteractions(SimulatedHandData)

    Implements

    IMixedRealityHand
    IMixedRealityController
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