Class InteractionStateInactiveEvent
A Unity event with two Interaction States as event data. The first Interaction State represents the state that was deactivated and the second is the state that is currently active. This event is used in the StateManager when a state is set to off/deactivated.
Namespace: Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public class InteractionStateInactiveEvent : UnityEvent<InteractionState, InteractionState>