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Introduction to Unit 4

Summary

Materials

Instructional Activities and Classroom Assessments

  1. Introduction to Unit 4 (10 minutes)
  2. Impact of Computing Discussion (10 minutes)
  3. Overview of Impact of Computing Topics (25 minutes)
  4. Homework

Learning Objectives

  • IOC-1.A Explain how an effect of a computing innovation can be both beneficial and harmful.
  • IOC-1.B
  • IOC-1.C
  • IOC-1.D
  • IOC-1.E
  • IOC-1.F
  • IOC-2.A
  • IOC-2.B
  • CRD-1.A
  • CRD-2.A

Essential Knowledge

  • IOC-1.A.1 People create computing innovations.
  • IOC-1.A.2 The way people complete tasks often changes to incorporate new computing innovations.
  • IOC-1.A.3 Not every effect of a computing innovation is anticipated in advance.
  • IOC-1.A.4 A single effect can be viewed as both beneficial and harmful by different people, or even by the same person.
  • IOC-1.A.5
  • IOC-1.B.1
  • IOC-1.B.2
  • IOC-1.B.3
  • IOC-1.B.4
  • IOC-1.B.5
  • IOC-1.B.6
  • IOC-1.C.1
  • IOC-1.C.2
  • IOC-1.C.3
  • IOC-1.C.4
  • IOC-1.C.5
  • IOC-1.D.1
  • IOC-1.D.2
  • IOC-1.D.3
  • IOC-1.E.1
  • IOC-1.E.2
  • IOC-1.E.3
  • IOC-1.E.4
  • IOC-1.E.5
  • IOC-1.E.6
  • IOC-1.F.1
  • IOC-1.F.2
  • IOC-1.F.5
  • IOC-1.F.11
  • IOC-2.A.1
  • IOC-2.A.2
  • IOC-2.B.1
  • IOC-2.B.5
  • CRD-1.A.1
  • CRD-1.A.2
  • CRD-2.A.1

Details

1. Introduction to Unit 4 (10 minutes)

  • Explain the focus of this unit.
  • Give students the due date for their next Impact of Computing Submission.
  • Discuss the culminating activity:
    • Debates on key topics related to safe computing, legal and ethical concerns, computing bias, and digital divide.
    • Specific topics will be shared later.

2. Impact of Computing discussion (10 minutes)

  • Discuss: What is a Computing Innovation?
  • Discuss: What is meant by Impact of Computing?

3. Overview of Impact of Computing topics (25 minutes)

  • Define and provide examples of each Impact of Computing topic:
    • Crowdsourcing
    • Open source software
    • Digital divide
    • Computing bias
    • Artificial intelligence
    • Safe computing
    • Law and ethics in computing

4. Homework

Read pages 4-15 of Blown to Bits Chapter 2. Stop at the header "The Parking Garage Knows More Than You Think." Use the Notetaking template to take notes as you read.

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