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Legal and Ethical Concerns Part 2

Summary

Materials

Instructional Activities and Classroom Assessments

  1. Safe Computing "Review" (5 minutes)
  2. Copyright Overview (20 minutes)
  3. Group Activity (10 minutes)
  4. Choosing a Creative Commons License (5 minutes)
  5. Ten Commandments of Computer Ethics (5 minutes)

Learning Objectives

  • Computational Thinking Practice 5.E.
  • IOC-1.F Explain how the use of computing can raise legal and ethical concerns.

Essential Knowledge

  • IOC-1.F.1 Material created on a computer is the intellectual property of the creator or an organization.
  • IOC-1.F.2 Ease of access and distribution of digitized information raises intellectual property concerns regarding ownership, value, and use.
  • IOC-1.F.3 Measures should be taken to safeguard intellectual property.
  • IOC-1.F.4 The use of material created by someone else without permission and presented as one's own is plagiarism and may have legal consequences.
  • IOC-1.F.5 Some examples of legal ways to use materials created by someone else include:
    • Creative Commons - a public copyright license that enables the free distribution of an otherwise copyrighted work. This is used when the content creator wants to give others the right to share, use, and build upon the work they have created.
    • Open source - programs that are made freely available and may be redistributed and modified.
    • Open access - online research output free of any and all restrictions on access and free of many restrictions on use, such as copyright or license restrictions.
  • IOC-1.F.6 The use of material created by someone other than you should always be cited.
  • IOC-1.F.7 Creative Commons, open source, and open access have enabled broad access to digital information.
  • IOC-1.F.8
  • IOC-1.F.9
  • IOC-1.F.10
  • IOC-1.F.11

Details

0. Before class

  • Select one of the one-pagers that your students created on Day 5 and 6.
  • If it is not in digital form, take a picture of it and add it to your PowerPoint deck for today's class.
  • If it is in digital form, insert it onto your PowerPoint deck, or add a link to it in your PowerPoint deck.

1. Safe computing "review" (5 minutes)

  • Show one of the student group's safe computing one-pager and claim that you created it.
  • Students in the room should point out that you didn't create it.
  • Ask them why it is wrong for you to claim that you created the one-pager.

2. Copyright overview (20 minutes)

  • Discuss the main principles of copyright law:
    • What works are protected
    • Owner's exclusive rights
    • Real world music example
    • Length of copyright
  • Discuss the differences between plagiarism and copyright infringement.
  • Share legal ways to use copyrighted materials:
    • Creative commons
    • Open source
    • Open access

3. Group activity (10 minutes)

  • You can use the Group Generator program to randomly sort students.
  • Instruct students to explore the three sites:
    • Creative commons
    • Open source
    • Smithsonian Open Access
  • Encourage them to pay special attention to the different types of licenses and the instructions regarding citing a work you use.

4. Choosing a Creative Commons license (5 minutes)

  • Ask students to pair up with their partner for the one-pager mini-project.
  • Task students with select a Creative Commons license for their one-pager.
  • Encourage students to add the license to their one-pager.

5. Ten Commandments of computer ethics (5 minutes)

  • Ask students to review the list of commandments.
  • When they are finished reading the list, ask students:
    • Do you think the list covers all the concerns raised in this unit?
    • Would you add anything to the list?
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