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Impact of Computing - Recurring Assignment

Summary

Materials

Instructional Activities and Classroom Assessments

  1. Data Types and Data Collection (20 minutes)
  2. Impact of Computing Share (25 minutes)
  3. Voting (5 minutes)

Learning Objectives

  • IOC-1.A Explain how an effect of a computing innovation can be both beneficial and harmful.
  • IOC-1.B Explain how a computing innovation can have an impact beyond its intended purpose. Computational Thinking Practice 5.C Describe the impact of a computing innovation.

Essential Knowledge

  • IOC-1.A.1 People create computing innovations.
  • IOC-1.A.2 The way people complete tasks often changes to incorporate new computing innovations.
  • IOC-1.A.3 Not every effect of a computing innovation is anticipated in advance.
  • IOC-1.A.4 A single effect can be viewed as both beneficial and harmful by different people, or even by the same person.
  • IOC-1.A.5 Advances in computing have generated and increased creativity in other fields, such as medicine, engineering, communications, and the arts.
  • IOC-1.B.1 Computing innovations can be used in ways that their creators had not originally intended:
    • The World Wide Web was originally intended for rapid and easy exchange of information within the scientific community.
    • Targeted advertising is used to help businesses, but it can be misused at both individual and aggregate levels.
    • Machine learning and data mining have enabled innovation in medicine, business, and science, but information discovered in this way has also been used to discriminate against groups of individuals.
  • IOC-1.B.2 Some of the ways computing innovations can be used may have a harmful impact on society, the economy, or culture.
  • IOC-1.B.3 Responsible programmers try to consider the unintended ways their computing innovations can be used and the potential beneficial and harmful effects of these new uses.
  • IOC-1.B.4 It is not possible for a programmer to consider all the ways a computing innovation can be used.
  • IOC-1.B.5 Computing innovations have often had unintended beneficial effects by leading to advances in other fields.
  • IOC-1.B.6 Rapid sharing of a program or running a program with a large number of users can result in significant impacts beyond the intended purpose or control of the programmer.

Details

1. Data types and data collection (20 minutes)

  • Explain what data types are.
  • Distinguish between data types and data collection devices.
  • For each data type, lead students through the process of identifying one example of each data type and one example of a data collection device for that data type.
  • Discuss what an IPOS Structure Chart is and demonstrate how it works by evaluating the different way data is used when you are writing a paper.
  • Task students with analyzing the computing innovations they have presented to determine what data types are used in each.
  • Students will complete the Data in Computing Innovations page with a partner.
  • Ask each group to share the analysis they did for two of their innovations.

2. Impact of computing share (25 minutes)

  • Ask students to share the selection for this week and why they selected it.
  • Encourage students to discuss the positive, negative, and unintended consequences of the computing innovation as well the data type, an example, and how it is used.

3. Voting (5 minutes)

  • When everyone is finished sharing their selection, ask the students to vote on which computing innovation is the most important or noteworthy.
  • To collect votes, you can use a Forms survey or other electronic polling program, or simply have students nominate innovations and vote by raising their hands.
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