Impact of Computing - Recurring Assignment
Summary
Materials
- Day 17 PowerPoint deck
- Impact of a Computing Innovation - Recurring Assignment (already handed out to students on Day 11 of Unit 1)
- Data in Computing Innovations handout
- Data in Computing Innovations handout in Word
Instructional Activities and Classroom Assessments
- Data Types and Data Collection (20 minutes)
- Impact of Computing Share (25 minutes)
- Voting (5 minutes)
Learning Objectives
Essential Knowledge
- IOC-1.A.1 People create computing innovations.
- IOC-1.A.2 The way people complete tasks often changes to incorporate new computing innovations.
- IOC-1.A.3 Not every effect of a computing innovation is anticipated in advance.
- IOC-1.A.4 A single effect can be viewed as both beneficial and harmful by different people, or even by the same person.
- IOC-1.A.5 Advances in computing have generated and increased creativity in other fields, such as medicine, engineering, communications, and the arts.
- IOC-1.B.1 Computing innovations can be used in ways that their creators had not originally intended:
- The World Wide Web was originally intended for rapid and easy exchange of information within the scientific community.
- Targeted advertising is used to help businesses, but it can be misused at both individual and aggregate levels.
- Machine learning and data mining have enabled innovation in medicine, business, and science, but information discovered in this way has also been used to discriminate against groups of individuals.
- IOC-1.B.2 Some of the ways computing innovations can be used may have a harmful impact on society, the economy, or culture.
- IOC-1.B.3 Responsible programmers try to consider the unintended ways their computing innovations can be used and the potential beneficial and harmful effects of these new uses.
- IOC-1.B.4 It is not possible for a programmer to consider all the ways a computing innovation can be used.
- IOC-1.B.5 Computing innovations have often had unintended beneficial effects by leading to advances in other fields.
- IOC-1.B.6 Rapid sharing of a program or running a program with a large number of users can result in significant impacts beyond the intended purpose or control of the programmer.
Details
1. Data types and data collection (20 minutes)
- Explain what data types are.
- Distinguish between data types and data collection devices.
- For each data type, lead students through the process of identifying one example of each data type and one example of a data collection device for that data type.
- Discuss what an IPOS Structure Chart is and demonstrate how it works by evaluating the different way data is used when you are writing a paper.
- Task students with analyzing the computing innovations they have presented to determine what data types are used in each.
- Students will complete the Data in Computing Innovations page with a partner.
- Ask each group to share the analysis they did for two of their innovations.
3. Voting (5 minutes)
- When everyone is finished sharing their selection, ask the students to vote on which computing innovation is the most important or noteworthy.
- To collect votes, you can use a Forms survey or other electronic polling program, or simply have students nominate innovations and vote by raising their hands.