SDG Project and Design Thinking
Summary
Materials
Instructional Activities and Classroom Assessments
- Share COVID game simulations (20 mins)
- Revisit SDG's and Design Thinking Process (10 mins)
- Define the Problem (10 mins)
- Empathy Building (10 mins)
- Ideation (10 mins)
- Prototyping – Get Feedback (20 mins)
- Prototyping – Select an Idea and Build (multiple days)
Learning Objectives
- Students will craft a digital representation of their proposed solution using the platform of their choosing.
- Students are able to identify bugs and modify their code to solve them.
Details
2. Revisit SDG's and Design Thinking Process (10 minutes)
- Our next few days are going to be invested in selecting a global or local problem to solve and following the Design Thinking process to build a game that will address the topic
- Keep the SDG website as a bookmark you can reference to explore more about each one of the 17 United Nations Sustainable Development Goals
- You can also explore what organizations and other partners are doing for specific SDG’s here
- The design thinking steps that we are going to practice throughout this project are:
- Discover – This involves problem definition and empathy building
- Ideation - Brainstorming solutions for your users
- Prototyping - Bringing one of your ideas to life through a MakeCode Arcade game
- Testing - Share your prototype with your others and gather feedback
- Have students fill out the SDG Project Template documenting each step of the Design Thinking Process for their Project
3. Define the Problem (10 minutes)
- Research the SDG’s
- Think about people you know, your community, yourself, things you’ve heard in the news – are there any particular issues that resonate with you?
- Consider formulating the problem definition like this:
__ is a problem for _ because ____.
4. Empathy Building (10 minutes)
Identify your target audience - who faces these problems?
- Children
- Elderly
- Poor
- Specific geographies/locations
Research your Audience
- Online
- In-person
5. Ideation (10 minutes)
- Brainstorm at least 3, but ideally 5-10 different ideas for ways a Game could impact your chosen SDG or Problem area
- Awareness – spreading the word
- Education – teaching people
- Simulation – recreating the environment/situation/problem
- Encouraging Action – tie into real-world actions
- Charity Donation – game purchases (i.e. Free Rice)
6. Prototyping – Get Feedback (20 minutes)
- Share your ideas with a neighbor or partner:
- Collect Feedback:
- Fun/engaging game?
- Ties to the SDG theme?
- Feasible to implement?
- Suggestions?
7. Prototyping – Select an Idea and Build (multiple days)
- Pick 1 idea to use for your game
- Plan your game first:
- Characters
- Dialog
- Scenes
- User input
- Score/Lives
- Build it - MakeCode Arcade