Test, Refine, and Share
Summary
Materials
Instructional Activities and Classroom Assessments
- Pair Feedback (20 mins)
- Debug and Refine (25 mins)
- Homework: User Acceptance Testing
- Plan the distribution/publication of your game (30 minutes)
Learning Objectives
- Students will develop experience with a listening-focused feedback cycle.
- Students are able to refine their design based on feedback.
- Students will craft a distribution/publication plan that would put their product into the hands of users.
Details
1. Test your game with a partner and receive feedback (20 minutes)
- Pair up with a partner
- Follow the Feedback Cycle to test each others' games and give/receive feedback
- Remember to be respectful and keep your feedback constructive
- When giving feedback, think about these questions:
- Does the game work as expected? Are there bugs? Is it incomplete?
- Does it tie into the SDG theme well?
- Is it fun?
- What could the game creator do to make it better?
2. Debug and Refine your game (25 minutes)
- Spend the rest of this class period to fixing your bugs, and implementing the feedback you heard from your peers
3. Homework: User Acceptance Testing
- For homework, I want you to share your game with people outside of this classroom. Could be family, friends, or even better, people in your target audience
- Observe (donβt interfere) and see if they:
- Know how to play (without explanations from you)
- Understood how the game aligned with your SDG
- Had fun
- Would recommend the game to others
- And think about whether your game had desired impact on the SDG that you wanted
4. Plan for distribution/publication of your game (30 minutes)
- One of the most important parts of both the design thinking process and service learning is the sharing of your ideas
- How can your game reach the most people?
- Consider what kind of partnership you might want? i.e. local food bank
- What media or channels to spread awareness? (social media campaign)
- Will you need to host a webpage that people can access?
- Will you distribute the app on an app store or via another source likeβ―MakeCode Forums?
- Consider some options for posting your game:
- MakeCode Forum
- GitHub Pages
- Share to Social Media
- Embed into a web page or blog
- Email share link
- Print QR Code