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Test, Refine, and Share

Summary

Materials

Instructional Activities and Classroom Assessments

  1. Pair Feedback (20 mins)
  2. Debug and Refine (25 mins)
  3. Homework: User Acceptance Testing
  4. Plan the distribution/publication of your game (30 minutes)

Learning Objectives

  • Students will develop experience with a listening-focused feedback cycle.
  • Students are able to refine their design based on feedback.
  • Students will craft a distribution/publication plan that would put their product into the hands of users.

Details

1. Test your game with a partner and receive feedback (20 minutes)

  • Pair up with a partner
  • Follow the Feedback Cycle to test each others' games and give/receive feedback
  • Remember to be respectful and keep your feedback constructive
  • When giving feedback, think about these questions:
    • Does the game work as expected? Are there bugs? Is it incomplete?
    • Does it tie into the SDG theme well?
    • Is it fun?
    • What could the game creator do to make it better?

2. Debug and Refine your game (25 minutes)

  • Spend the rest of this class period to fixing your bugs, and implementing the feedback you heard from your peers

3. Homework: User Acceptance Testing

  • For homework, I want you to share your game with people outside of this classroom. Could be family, friends, or even better, people in your target audience
  • Observe (don’t interfere) and see if they:
    • Know how to play (without explanations from you)
    • Understood how the game aligned with your SDG
    • Had fun
    • Would recommend the game to others
  • And think about whether your game had desired impact on the SDG that you wanted

4. Plan for distribution/publication of your game (30 minutes)

  • One of the most important parts of both the design thinking process and service learning is the sharing of your ideas
  • How can your game reach the most people?
  • Consider what kind of partnership you might want? i.e. local food bank
  • What media or channels to spread awareness? (social media campaign)
  • Will you need to host a webpage that people can access?
  • Will you distribute the app on an app store or via another source likeβ€―MakeCode Forums?
  • Consider some options for posting your game: