Reflection
Summary
Materials
Instructional Activities and Classroom Assessments
- Students complete a reflection journal and record a Flipgrid video (20 minutes)
- Students create a re-vision statement (10 minutes)
- Celebrate by playing each other's games (15 minutes)
Learning Objectives
- Students will craft a digital representation of their proposed solution using the platform of their choosing.
- Students are able to identify bugs and modify their code to solve them.
Details
0. Before Class
- Create a Flipgrid Topic for Reflection
- Create a shared place where students can paste the share links to their games
1. Reflection Journal & Flipgrid (20 minutes)
- Reflection Journal - answer the questions in the SDG Project Reflection journal
- Flipgrid Topic Video (optional) - create a Flipgrid video demonstrating your game and reflecting on it
2. Project Re-Vision (10 minutes)
- If you could do it all again...
- What would you do differently?
- What was one challenge you couldn't overcome?
- What was the main barrier?
- Re-Vision Statement is your ultimate vision for your project now, and what you would need to succeed
- For example: My recycling game is designed to help people decide if their trash is recyclable or compostable. In order to make it more effective, I will need to develop deeper skills in complex conditionals and logic loops
3. Celebrate by playing each others' games (15 minutes)
- Post your final SDG games in a shared location
- Spend time playing each othersβ games
- Give kudos!