Class ConstraintManagerInspector
Custom inspector for constraint manager. Offers two modes depending on if auto constraint selection is active or not. In auto constraint selection mode, all constraints attached to the current game object will be displayed with respective goto buttons as well as an add button that allows adding new constraint components to the game object. In manual constraint selection mode, a list of user configured constraints is shown with options to modify the list, goto buttons as well as adding new constraints to the game object.
Namespace: Microsoft.MixedReality.Toolkit.Editor
Assembly: cs.temp.dll.dll
Syntax
public class ConstraintManagerInspector : UnityEditor.Editor
Methods
DrawConstraintManagerFoldout(GameObject, SerializedProperty, SerializedProperty, Boolean)
Util method for drawing a consistent constraints section. Use this method in a component inspector for linking to a constraint manager.
Declaration
public static bool DrawConstraintManagerFoldout(GameObject gameObject, SerializedProperty managerEnabled, SerializedProperty managerRef, bool isExpanded)
Parameters
Type | Name | Description |
---|---|---|
GameObject | gameObject | Game object the constraint manager is attached to. |
SerializedProperty | managerEnabled | Serialized property for enabling the manager - needs to be of type bool. |
SerializedProperty | managerRef | Serialized property of the constraint manager component link - needs to be type of ConstraintManager. |
Boolean | isExpanded | Flag for indicating if the constraint foldout was previously collapsed or expanded. |
Returns
Type | Description |
---|---|
Boolean | Current state of expanded or collapsed constraint foldout. Returns true if expanded / contents visible. |
OnInspectorGUI()
Declaration
public override void OnInspectorGUI()