Class InteractableTests
Class that tests various types of Interactable buttons and UX components. Validates various forms of input (i.e speech etc) against various configurations of Interactable.
Inherited Members
Namespace: Microsoft.MixedReality.Toolkit.Tests
Assembly: cs.temp.dll.dll
Syntax
public class InteractableTests : BasePlayModeTests
Methods
Setup()
Set initial state before each test.
Declaration
public override IEnumerator Setup()
Returns
Type | Description |
---|---|
IEnumerator | enumerator |
Overrides
Remarks
Note that, in order to catch incorrect reliances on identity camera transforms early on, this Setup() sets the playspace transform to an arbitrary pose. This can be overridden where appropriate for an individual test by starting off with, e.g., PlayspaceToOriginLookingForward(). However, it is preferable to retain the arbitrary pose, and use the helpers within TestUtilities to align test objects with the camera. For example, to place an object 8 meters in front of the camera, set its global position to: TestUtilities.PositionRelativeToPlayspace(0.0f, 0.0f, 8.0f); See usage of these helpers throughout the tests within this file, e.g. TestHandInputOnRuntimeAssembled(). See also comments at PlayspaceToArbitraryPose().
TestButtonStateResetWhenFocusLostAfterPinch()
Test if Button state is reset when it goes out of focus from a pressed state
Declaration
public IEnumerator TestButtonStateResetWhenFocusLostAfterPinch()
Returns
Type | Description |
---|---|
IEnumerator |
TestDestroy()
Instantiates a runtime assembled Interactable and destroy the Interactable component
Declaration
public IEnumerator TestDestroy()
Returns
Type | Description |
---|---|
IEnumerator |
TestDimensions()
Assemble an Interactable GameObject and test various SelectionModes
Declaration
public void TestDimensions()
TestDisabledOnStart()
Tests that Interactable configured not Enabled on start works as expected. Enabled on start is an editor level setting only that is applied on Awake/Start
Declaration
public IEnumerator TestDisabledOnStart()
Returns
Type | Description |
---|---|
IEnumerator |
TestDisabledStateThemes()
Instantiates a runtime assembled Interactable and set Interactable state to disabled (not disabling the GameObject/component)
Declaration
public IEnumerator TestDisabledStateThemes()
Returns
Type | Description |
---|---|
IEnumerator |
TestDisableOnClick()
Tests button depth and focus state after enabling, disabling and re-enabling Interactable internally via IsEnabled. The focus state after re-enabling should be false and button depth should be in its default position. This test is specifically addressing behavior described in issue 4967.
Declaration
public IEnumerator TestDisableOnClick()
Returns
Type | Description |
---|---|
IEnumerator |
TestForceInitialize()
Ensure a disabled Interactable initializes when accessing one of its properties even though its Awake() has not been called
Declaration
public IEnumerator TestForceInitialize()
Returns
Type | Description |
---|---|
IEnumerator |
TestHandInputOnPrefab()
Instantiates a push button prefab and uses simulated hand input to press it.
Declaration
public IEnumerator TestHandInputOnPrefab()
Returns
Type | Description |
---|---|
IEnumerator |
TestHandInputOnRuntimeAssembled()
Assembles a push button from primitives and uses simulated hand input to press it.
Declaration
public IEnumerator TestHandInputOnRuntimeAssembled()
Returns
Type | Description |
---|---|
IEnumerator |
TestInputActions()
Assembles a push button from primitives and uses simulated input events to press it.
Declaration
public IEnumerator TestInputActions()
Returns
Type | Description |
---|---|
IEnumerator |
TestInteractableToggleCollectionIndexUpdate()
Test InteractableToggleCollection CurrentIndex updates
Declaration
public IEnumerator TestInteractableToggleCollectionIndexUpdate()
Returns
Type | Description |
---|---|
IEnumerator |
TestPressableToggleHoloLens2()
Tests that the toggle button states consistently return to original state after subsequent clicks (front plate does not move back after every click).
Declaration
public IEnumerator TestPressableToggleHoloLens2()
Returns
Type | Description |
---|---|
IEnumerator |
TestPressableToggleMotionController()
Tests that the toggle button states consistently return to original state after subsequent motion controller clicks (front plate does not move back after every click).
Declaration
public IEnumerator TestPressableToggleMotionController()
Returns
Type | Description |
---|---|
IEnumerator |
TestRadialSetPrefab()
Tests that radial buttons can be selected and deselected, and that a radial button set allows just one button to be selected at a time
Declaration
public IEnumerator TestRadialSetPrefab()
Returns
Type | Description |
---|---|
IEnumerator |
TestResetOnDestroy()
Instantiates a runtime assembled Interactable with ResetOnDestroy property true and destroy the Interactable component.
Declaration
public IEnumerator TestResetOnDestroy()
Returns
Type | Description |
---|---|
IEnumerator |
TestSelectGlobalInput()
Instantiates a push button prefab and uses simulated global input events to press it. Test that global input behaves correctly when Interactable IsEnabled and not
Declaration
public IEnumerator TestSelectGlobalInput()
Returns
Type | Description |
---|---|
IEnumerator |
TestTouchInput()
Test touch input on Interactable by looking at state changes, both for when IsEnabled and not
Declaration
public IEnumerator TestTouchInput()
Returns
Type | Description |
---|---|
IEnumerator |
TestTriggerOnClick()
Test the TriggerOnClick API for Interactable both when IsEnabled and not. Button should fire OnClick and move UI
Declaration
public IEnumerator TestTriggerOnClick()
Returns
Type | Description |
---|---|
IEnumerator |
TestVoiceInputOnPrefab()
Instantiates a push button prefab and uses simulated voice input events to press it, both when IsEnabled and not
Declaration
public IEnumerator TestVoiceInputOnPrefab()
Returns
Type | Description |
---|---|
IEnumerator |