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    Class CustomUsages

    Additional usages to Unity's CommonUsages.

    Inheritance
    Object
    CustomUsages
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.XRSDK.Input
    Assembly: cs.temp.dll.dll
    Syntax
    public static class CustomUsages
    Remarks

    These might be plugin-specific, shared across several plug-ins, or custom-defined for new input sources.

    Fields

    PointerPosition

    Represents the origin of the pointing ray of an input source.

    Declaration
    public static readonly InputFeatureUsage<Vector3> PointerPosition
    Field Value
    Type Description
    InputFeatureUsage<Vector3>

    PointerRotation

    Represents the orientation of the pointing ray of an input source.

    Declaration
    public static readonly InputFeatureUsage<Quaternion> PointerRotation
    Field Value
    Type Description
    InputFeatureUsage<Quaternion>
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