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    Class GltfMesh

    A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene. https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/mesh.schema.json

    Inheritance
    Object
    GltfProperty
    GltfChildOfRootProperty
    GltfMesh
    Inherited Members
    GltfChildOfRootProperty.name
    GltfProperty.Extensions
    GltfProperty.Extras
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Microsoft.MixedReality.Toolkit.Utilities.Gltf.Schema
    Assembly: cs.temp.dll.dll
    Syntax
    [Serializable]
    public class GltfMesh : GltfChildOfRootProperty

    Fields

    primitives

    An array of primitives, each defining geometry to be rendered with a material. 1

    Declaration
    public GltfMeshPrimitive[] primitives
    Field Value
    Type Description
    GltfMeshPrimitive[]

    weights

    Array of weights to be applied to the Morph Targets. 0

    Declaration
    public double[] weights
    Field Value
    Type Description
    Double[]

    Properties

    Mesh

    Unity Mesh wrapper for the GltfMesh

    Declaration
    public Mesh Mesh { get; }
    Property Value
    Type Description
    Mesh
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