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A Microsoft.UI.Reactor (Reactor) app is a tree of components driven by hooks, hosted in a WinUI window that the framework opens and manages for you. You write one C# file, call ReactorApp.Run<T>, and your component's Render() method returns the element tree that becomes the native control tree. State lives in UseState and friends; every setter invocation re-runs Render(); the reconciler diffs the new tree against the previous one and patches the WinUI controls in place. This page is the bootstrap walkthrough — installing the framework, scaffolding a project, and growing from hello-world to a todo list and a calculator. By the end you will have run code, seen a screenshot of each step, and recognized the layout primitives and hooks that the rest of the docset elaborates.

Getting Started with Reactor

Prerequisites: .NET 10+ and the Windows App SDK.

Heads up — no signed NuGet yet. Reactor doesn't ship a signed NuGet package today, so you build the framework, the mur CLI, and the project template from source. bootstrap.ps1 automates all of that — one command, ~3 minutes per machine. The signed distribution is tracked in spec 022.

Reactor is a declarative UI framework for building native Windows apps in pure C#. No XAML, no data binding, no view models. You describe your UI as a function of state and Reactor keeps the screen in sync.

Setup (one-time)

git clone https://github.com/microsoft/microsoft-ui-reactor.git
cd microsoft-ui-reactor
./bootstrap.ps1

That's it. bootstrap.ps1 packs and installs mur as a dotnet tool global install (so it's on PATH cross-shell with no manual $env:Path edits), runs mur pack-local to produce local-nupkgs/Microsoft.UI.Reactor.0.0.0-local.nupkg and the matching ProjectTemplates nupkg, registers the dotnet new reactorapp template, and drops the Reactor agent plugin under ~/.claude/plugins/reactor (symlink when allowed, copy otherwise).

When it finishes you can immediately run:

dotnet new reactorapp -n MyApp
cd MyApp
dotnet run

After git pull

The framework changes — your local NuGet snapshot and dotnet new template do not, unless you repack them. Two options:

mur upgrade           # repacks the framework + templates and refreshes plugin
./bootstrap.ps1       # same, plus updates the `mur` global tool itself

mur upgrade is the lightweight path. Re-run bootstrap.ps1 when you want to pick up CLI changes (a mur process can't replace its own binary mid-run).

Verify the install

mur doctor

Lists every dependency the rest of this guide assumes — .NET 10+ SDK, mur on PATH, current local-nupkgs/ feed, the reactorapp template registration, and the optional Claude plugin. Each line is PASS / WARN / FAIL with a one-line remediation for anything broken.

What this gets you. A globally-resolvable mur (via ~/.dotnet/tools), a local NuGet feed at <repo>/local-nupkgs/ that apps in any folder can consume via <PackageReference Include="Microsoft.UI.Reactor" Version="0.0.0-local" />, and an agent plugin so AI assistants generate against the real factories (mur --skill / mur --api print the same content). Run mur upgrade whenever you pull new framework changes.

Already have a signed package? Skip the bootstrap. Reference the published Microsoft.UI.Reactor package directly and run the consumer-side install-skill-kit.ps1 shipped in the release archive (covered in spec 022 §4.4). Until that release ships, the bootstrap above is the supported path.

Manual setup

If you'd rather not run bootstrap.ps1, here is exactly what it does, step by step. Every command is a stock dotnet or git invocation — no Reactor tooling required until the very last step, where you build mur from source and install it as a global tool. Each block below corresponds to a numbered phase in bootstrap.ps1, so the script is a useful cross-reference if anything goes wrong.

# Step What it produces
1 dotnet --list-sdks Confirms .NET 10+ is installed
2 git clone + cd Local source checkout
3 dotnet pack src/Reactor.Cli Microsoft.UI.Reactor.Cli.<ver>.nupkg in local-nupkgs/
4 dotnet tool install -g mur resolvable cross-shell from ~/.dotnet/tools
5 mur pack-local Framework + ProjectTemplates 0.0.0-local nupkgs
6 dotnet new uninstall + install dotnet new reactorapp template registered
7 Symlink/copy plugins/reactor Reactor agent kit under ~/.claude/plugins/reactor (optional)
8 mur doctor Verification that 1–7 all stuck

1. Confirm prerequisites. Reactor requires .NET 10 or later. The Windows App SDK is pulled in transitively when the framework builds.

dotnet --list-sdks
# Expect at least one entry starting with "10."

2. Clone and enter the repo. Everything below assumes the working directory is the repo root.

git clone https://github.com/microsoft/microsoft-ui-reactor.git
cd microsoft-ui-reactor

3. Pack mur as a global-tool nupkg. Reactor.Cli.csproj sets PackAsTool=true, so dotnet pack produces a tool package. The -p:Platform flag matters because the build step runs the SignaturesGen apphost to refresh skills/reactor.api.txt; that apphost must match the host architecture.

$hostArch = if ($env:PROCESSOR_ARCHITECTURE -eq 'ARM64') { 'ARM64' } else { 'x64' }
dotnet pack src/Reactor.Cli/Reactor.Cli.csproj `
    -c Release `
    "-p:Platform=$hostArch" `
    -o local-nupkgs `
    --nologo
# Produces local-nupkgs/Microsoft.UI.Reactor.Cli.<version>.nupkg

4. Install mur as a dotnet global tool. This is what puts mur on PATH cross-shell with no $env:Path edits. If a previous install exists, use update instead of install.

dotnet tool install -g `
    --add-source ./local-nupkgs `
    Microsoft.UI.Reactor.Cli `
    --no-cache --ignore-failed-sources

# If `mur` was already installed:
# dotnet tool update -g --add-source ./local-nupkgs Microsoft.UI.Reactor.Cli --no-cache --ignore-failed-sources

dotnet tool install -g adds ~/.dotnet/tools to the user PATH, which the current shell does not automatically inherit. For this session only, prepend it manually so the next step finds mur:

$env:Path = "$env:USERPROFILE\.dotnet\tools;$env:Path"

New PowerShell windows pick up the user-PATH change on their own.

5. Pack the framework and project templates. This is what produces the two 0.0.0-local nupkgs that the dotnet new reactorapp template references.

mur pack-local
# Produces:
#   local-nupkgs/Microsoft.UI.Reactor.0.0.0-local.nupkg
#   local-nupkgs/Microsoft.UI.Reactor.ProjectTemplates.0.0.0-local.nupkg

If you'd rather not depend on the freshly-installed mur, you can invoke the source project directly:

dotnet run --project src/Reactor.Cli/Reactor.Cli.csproj `
    -c Release "-p:Platform=$hostArch" -- pack-local

6. Install the dotnet new reactorapp template. The template engine caches by package id, so a same-version repack can lose to the cached copy. Always uninstall first.

dotnet new uninstall Microsoft.UI.Reactor.ProjectTemplates 2>$null
dotnet new install local-nupkgs/Microsoft.UI.Reactor.ProjectTemplates.0.0.0-local.nupkg

7. (Optional) Install the Reactor agent plugin. If you use Claude Code or another agent and want it to author Reactor code with the right factories, drop the in-repo plugin folder into your agent's plugin path. A symlink is preferred so edits in the checkout are immediately visible; a copy works when you can't create symlinks (Developer Mode off + non-admin shell).

$pluginSrc = (Resolve-Path "plugins/reactor").Path
$pluginDst = "$env:USERPROFILE\.claude\plugins\reactor"
New-Item -ItemType Directory -Path (Split-Path $pluginDst) -Force | Out-Null
if (Test-Path $pluginDst) { Remove-Item $pluginDst -Recurse -Force }
try {
    New-Item -ItemType SymbolicLink -Path $pluginDst -Target $pluginSrc -ErrorAction Stop | Out-Null
} catch {
    Copy-Item $pluginSrc $pluginDst -Recurse -Force
}

For Copilot CLI or other agents, follow that tool's plugin-install path and point it at <repo>/plugins/reactor.

8. Verify. mur doctor performs the same checks the bootstrap script's final stage relies on — SDK version, mur resolvability, both 0.0.0-local nupkgs present, template registered, and plugin installed.

mur doctor

Refreshing after git pull

Without the bootstrap script, repeat steps 5 and 6 after every pull — the framework nupkg and the template both need to be regenerated against the new source. Repeat steps 3 and 4 only when src/Reactor.Cli/ itself changes (a running mur process cannot replace its own binary, so the install must happen from a shell that isn't already running mur).

Why a global tool instead of just running from bin/<arch>/? Both work. The repo's CLI csproj still mirrors mur.exe to bin/<arch>/ after every build for the legacy PATH layout. The global-tool install is just the friendliest default — it puts mur on PATH cross-shell, cross-CWD, with no arch-aware PATH munging, and dotnet tool update -g becomes the upgrade verb.

Caveat: The bootstrap is the supported developer path only until the signed public NuGet ships under spec 022. If you skip bootstrap.ps1 and try dotnet new reactorapp anyway, the scaffolder fails with NU1101: Unable to find package Microsoft.UI.Reactor.ProjectTemplates because nothing has produced local-nupkgs/ yet — dotnet looks at the configured feeds and the package isn't on nuget.org. The fix is to re-run bootstrap.ps1 (or mur upgrade) after every git pull; the snapshot is regenerated from the current branch, not cached. The template installer caches by package id, so a same-version repack can lose to the cached copy — mur upgrade handles this by running dotnet new uninstall first.

Creating a Project

With the template installed, scaffold a new app from anywhere on disk:

dotnet new reactorapp -n MyApp
cd MyApp
dotnet run

The template wires up the Microsoft.UI.Reactor package reference, the WinUI 3 target framework, and a working App.cs that mounts a single Reactor component. No App.xaml, no MainWindow.xaml.cs — just one C# file.

Why a custom template? A dotnet new console does not produce a WinUI app — it builds a console target with no UI thread, no OutputType=WinExe, no WindowsAppSDK reference, and no [STAThread] entry point. reactorapp sets all of those plus the Reactor package reference and a backdrop-aware root component, so you get a window on first dotnet run instead of a console-host stub.

Your First App

The template's App.cs is the canonical hello-world. Replace its contents with the snippet below to match the rest of this guide (the template defaults to a slightly richer starter; the simpler form is easier to walk through):

using Microsoft.UI.Reactor;
using Microsoft.UI.Reactor.Core;
using static Microsoft.UI.Reactor.Factories;
using Microsoft.UI.Xaml;

ReactorApp.Run<GettingStartedApp>("Getting Started", width: 600, height: 400, devtools: true);

class GettingStartedApp : Component
{
    public override Element Render()
    {
        var (name, setName) = UseState("World");

        return VStack(16,
            TextBlock($"Hello, {name}!").FontSize(24).Bold(),
            TextBox(name, setName, placeholderText: "Enter your name").Width(250)
        ).Padding(24);
    }
}

Run it with dotnet run and you'll see this:

Hello World app running

Here's what's happening:

  • ReactorApp.Run<T> launches a window and mounts your root component.
  • devtools: true enables the in-app dev menu and screenshot capture. In a real app you'd normally guard this under #if DEBUG so release builds don't ship the dev surface; we skip the conditional here for brevity.
  • UseState returns the current value and a setter. When you call the setter, Reactor re-renders the component with the new value.
  • VStack stacks children vertically. The number 16 is the pixel spacing.
  • Text(...).FontSize(24).Bold() is the fluent modifier pattern — every element supports chainable modifiers for styling and layout.

Type in the text box and the greeting updates instantly. There's no event wiring or property notification — just state in, UI out.

Understanding State

Every interactive UI needs state. In Reactor, UseState is the primary hook for managing values that change over time.

Counter Example

Here's a counter that tracks a single number:

// Launch with:
//   ReactorApp.Run<CounterExample>("Counter", width: 600, height: 400);

class CounterExample : Component
{
    public override Element Render()
    {
        var (count, setCount) = UseState(0);

        return VStack(12,
            TextBlock($"Count: {count}").FontSize(20).SemiBold(),
            HStack(8,
                Button("- 1", () => setCount(count - 1)),
                Button("Reset", () => setCount(0)),
                Button("+ 1", () => setCount(count + 1))
            )
        ).Padding(24);
    }
}

Counter with buttons

Each call to setCount triggers a re-render. Reactor diffs the old and new element trees and updates only the WinUI controls that actually changed.

Multiple State Values

Components can call UseState multiple times — each call tracks an independent value:

// Launch with:
//   ReactorApp.Run<MultipleStateExample>("Multiple State", width: 600, height: 400);

class MultipleStateExample : Component
{
    public override Element Render()
    {
        var (firstName, setFirstName) = UseState("");
        var (lastName, setLastName) = UseState("");
        var (fontSize, setFontSize) = UseState(16.0);

        var fullName = string.IsNullOrWhiteSpace(firstName) && string.IsNullOrWhiteSpace(lastName)
            ? "Anonymous"
            : $"{firstName} {lastName}".Trim();

        return VStack(12,
            TextBlock($"Hello, {fullName}!").FontSize(fontSize).Bold(),
            TextBox(firstName, setFirstName, placeholderText: "First name").Width(200),
            TextBox(lastName, setLastName, placeholderText: "Last name").Width(200),
            HStack(8,
                TextBlock("Font size:"),
                Slider(fontSize, 10, 40, setFontSize).Width(200),
                TextBlock($"{fontSize:F0}px")
            )
        ).Padding(24);
    }
}

The fullName variable is derived from firstName and lastName on every render. In Reactor, you don't need computed properties or bindings — plain C# expressions work because Render() runs every time state changes.

Layout Basics

Reactor provides a small set of layout primitives that compose together:

// Launch with:
//   ReactorApp.Run<LayoutBasicsExample>("Layout", width: 600, height: 400);

class LayoutBasicsExample : Component
{
    public override Element Render()
    {
        return VStack(16,
            Heading("Layout Demo"),

            SubHeading("Horizontal Stack"),
            HStack(8,
                Button("One"),
                Button("Two"),
                Button("Three")
            ),

            SubHeading("Nested Layout"),
            HStack(16,
                VStack(4,
                    TextBlock("Left Column").Bold(),
                    TextBlock("Item A"),
                    TextBlock("Item B")
                ),
                VStack(4,
                    TextBlock("Right Column").Bold(),
                    TextBlock("Item X"),
                    TextBlock("Item Y")
                )
            )
        ).Padding(24);
    }
}

Layout demo

Element Purpose
VStack Vertical stack (children top to bottom)
HStack Horizontal stack (children left to right)
Grid Row/column grid with proportional sizing
ScrollView Scrollable wrapper for overflow content
Border Container with background, corner radius, stroke

All layout elements accept an optional spacing parameter as their first argument: VStack(12, child1, child2) adds 12px between children.

Building a Todo App

Let's put these pieces together into something real. A todo app needs a list of items, a way to add new ones, and checkboxes to mark them done.

First, define a simple record for items:

record TodoItem(string Text, bool Done);

Now the full component:

using Microsoft.UI.Reactor;
using Microsoft.UI.Reactor.Core;
using static Microsoft.UI.Reactor.Factories;
using Microsoft.UI.Xaml;

ReactorApp.Run<TodoApp>("Todo App", width: 550, height: 600, devtools: true);

class TodoApp : Component
{
    public override Element Render()
    {
        var (items, updateItems) = UseReducer(new List<TodoItem>
        {
            new("Learn Reactor basics", true),
            new("Build a todo app", false),
            new("Explore hooks", false),
        });
        var (newText, setNewText) = UseState("");

        var doneCount = items.Count(i => i.Done);

        return VStack(16,
            Heading("Todo List"),
            TextBlock($"{doneCount}/{items.Count} completed").Opacity(0.6),

            // Input row
            HStack(8,
                TextBox(newText, setNewText, placeholderText: "What needs to be done?")
                    .Width(300),
                Button("Add", () =>
                {
                    if (!string.IsNullOrWhiteSpace(newText))
                    {
                        updateItems(list => [.. list, new TodoItem(newText.Trim(), false)]);
                        setNewText("");
                    }
                }).IsEnabled(!(string.IsNullOrWhiteSpace(newText)))
            ),

            // Item list
            VStack(4,
                items.Select((item, index) =>
                    HStack(8,
                        CheckBox(item.Done, done =>
                            updateItems(list =>
                            {
                                var copy = new List<TodoItem>(list);
                                copy[index] = item with { Done = done };
                                return copy;
                            }),
                            label: item.Text
                        ),
                        Button("Remove", () =>
                            updateItems(list =>
                            {
                                var copy = new List<TodoItem>(list);
                                copy.RemoveAt(index);
                                return copy;
                            })
                        )
                    ).WithKey($"todo-{index}")
                ).ToArray()
            ),

            // Clear completed button
            When(doneCount > 0, () =>
                Button($"Clear completed ({doneCount})", () =>
                    updateItems(list => list.Where(i => !i.Done).ToList())
                )
            )
        ).Padding(24);
    }
}

Todo app

Key patterns to notice:

  • UseReducer is like UseState but the setter receives a function Func<T, T> — you transform the previous value into the next value. This is the right tool when your new state depends on the old state (like appending to a list).
  • items.Select(...).ToArray() maps data into elements. Reactor reconciles the list efficiently using keys.
  • WithKey gives each item a stable identity so Reactor can reorder, add, and remove items without rebuilding the entire list.
  • When(condition, () => element) conditionally renders content without an if/else cluttering the tree.

Building a Calculator

Here's a more complex example that manages multiple pieces of related state:

using Microsoft.UI.Reactor;
using Microsoft.UI.Reactor.Core;
using static Microsoft.UI.Reactor.Factories;
using Microsoft.UI.Xaml;

ReactorApp.Run<CalculatorApp>("Calculator", width: 380, height: 500, devtools: true);

class CalculatorApp : Component
{
    public override Element Render()
    {
        var (display, setDisplay) = UseState("0");
        var (operand, setOperand) = UseState<double?>(null);
        var (op, setOp) = UseState<string?>(null);
        var (resetNext, setResetNext) = UseState(false);

        void PressDigit(string digit)
        {
            if (resetNext || display == "0")
            {
                setDisplay(digit);
                setResetNext(false);
            }
            else
            {
                setDisplay(display + digit);
            }
        }

        void PressOp(string nextOp)
        {
            var current = double.Parse(display);
            if (operand.HasValue && op != null)
            {
                var result = Calculate(operand.Value, current, op);
                setDisplay(FormatResult(result));
                setOperand(result);
            }
            else
            {
                setOperand(current);
            }
            setOp(nextOp);
            setResetNext(true);
        }

        void PressEquals()
        {
            if (operand.HasValue && op != null)
            {
                var current = double.Parse(display);
                var result = Calculate(operand.Value, current, op);
                setDisplay(FormatResult(result));
                setOperand(null);
                setOp(null);
                setResetNext(true);
            }
        }

        void PressClear()
        {
            setDisplay("0");
            setOperand(null);
            setOp(null);
            setResetNext(false);
        }

        Element NumButton(string digit) =>
            Button(digit, () => PressDigit(digit))
                .Width(60).Height(48);

        Element OpButton(string label, string opCode) =>
            Button(label, () => PressOp(opCode))
                .Width(60).Height(48);

        return VStack(4,
            // Display
            TextBlock(display)
                .FontSize(32).Bold()
                .HAlign(HorizontalAlignment.Right)
                .Padding(horizontal: 12, vertical: 8),

            // Button grid
            HStack(4, Button("C", PressClear).Width(60).Height(48),
                       NumButton("7"), NumButton("8"), NumButton("9")),
            HStack(4, OpButton("/", "/"),
                       NumButton("4"), NumButton("5"), NumButton("6")),
            HStack(4, OpButton("*", "*"),
                       NumButton("1"), NumButton("2"), NumButton("3")),
            HStack(4, OpButton("-", "-"),
                       NumButton("0"), OpButton("+", "+"),
                       Button("=", PressEquals).Width(60).Height(48))
        ).Padding(16);
    }

    static double Calculate(double a, double b, string op) => op switch
    {
        "+" => a + b,
        "-" => a - b,
        "*" => a * b,
        "/" => b != 0 ? a / b : 0,
        _ => b,
    };

    static string FormatResult(double value) =>
        value == Math.Floor(value) ? $"{value:F0}" : $"{value:G10}";
}

Calculator

This demonstrates how plain C# control flow (methods, switch expressions, local functions) works naturally inside Reactor components. There's no special command pattern needed — just call setDisplay(...) and the UI updates.

Patterns

Hot reload with dotnet watch

The single fastest authoring loop is dotnet watch run from the project directory. Reactor's dev tooling hooks watch's file-change events so a save in App.cs re-runs Render() without restarting the window. State that lives in UseState is preserved across the patch (the hook slot table survives), so a counter at 42 stays at 42 after a layout tweak. State held in static fields is not preserved — keep startup state in UseState if you want it to survive hot reload.

First event, first state — the minimum interactive app

Every Reactor app eventually has the same two ingredients: an event handler that calls a setter, and a value rendered from the setter's state slot. The hello-world snippet above wires setName to TextBox's change handler and reads name back in the Text("Hello, ...") line — that round trip is the entire reactivity contract. Once it feels routine, every other hook is just a specialization (UseReducer for derived updates, UseEffect for side effects, UseRef for non-rendering bookkeeping).

Running with devtools

Launch with dotnet run -c Debug and Reactor mounts the in-app dev menu (Ctrl+Shift+D by default). The reconcile-highlight overlay flashes on every commit, the layout-cost overlay attributes per-component time, and the dev tooling page covers the full menu. The overlays are no-cost in Release builds — the dev menu compiles out under #if DEBUG.

Common Mistakes

Editing bin/ artifacts to "see your change"

Reactor doesn't watch the build output. Edit the source files under your project (App.cs, components in subdirectories) and rebuild — either via dotnet run or under dotnet watch run. The bin/ tree is regenerated on every build; any hand-edit there is silently overwritten.

Trying to use Reactor inside a WinUI Page or UserControl

Reactor expects to own the window. ReactorApp.Run<T> opens a Window, mounts your component tree directly, and drives the reconciler from that root. Mounting a Reactor component inside a WinUI Page (via xmlns:reactor=... markup) does not work — there is no XAML loader for Reactor elements. If you need Reactor inside an existing WinUI/WinForms host, see WinForms interop for XamlIslandControl or use ReactorHostControl from components for the WinUI host case.

Reaching for INotifyPropertyChanged out of habit

XAML developers often try to back state with a view model. In Reactor, state IS the binding — UseState returns (value, setter) and the setter triggers the re-render. You can still bridge an existing INotifyPropertyChanged source with UseObservable (see advanced), but for new screens, hooks are the shorter path. The Reactor for XAML developers page maps each XAML idiom to its Reactor equivalent.

Tips

Think in functions, not objects. Your Render() method is a pure function from state to UI. Every time state changes, it runs again from the top. Don't try to mutate the UI imperatively.

Keep state as high as it needs to be, but no higher. If only one component uses a value, UseState in that component. If siblings need to share state, lift it to their parent.

Use records for data. C# records give you immutable data with value equality for free. Reactor uses this for efficient memoization — if your props haven't changed structurally, the component skips re-rendering.

Prefer composition over inheritance. Build small components that each do one thing, then compose them in parent components. You'll rarely need more than Component or Component<TProps> as a base class.

Fluent modifiers are your friend. Instead of wrapping elements in layout containers for simple styling, chain modifiers: Text("hi").Margin(8).Bold() reads cleanly and avoids unnecessary nesting.

Next Steps

  • Dev Tooling — Set up hot reload and preview mode for a faster development loop
  • Components — Break your app into reusable pieces with Component<TProps> and typed record props
  • Hooks — Deep dive into UseState, UseReducer, UseEffect, UseMemo, and more
  • Layout — Master VStack, HStack, Grid, and responsive patterns
  • Effects and Lifecycle — Use UseEffect for side effects like timers, file I/O, and API calls