Class CursorModifier
Component that can be added to any GameObject with a Collider to modify the IMixedRealityCursor reacts when focused by a IMixedRealityPointer.
Namespace: Microsoft.MixedReality.Toolkit.Input
Assembly: cs.temp.dll.dll
Syntax
public class CursorModifier : MonoBehaviour, ICursorModifier, IMixedRealityFocusChangedHandler, IEventSystemHandler
Properties
CursorNormalOffset
Direction of the IMixedRealityCursor offset.
Declaration
public Vector3 CursorNormalOffset { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
CursorParameters
IMixedRealityCursor animation parameters to set when this GameObject is focused. Leave empty for none.
Declaration
public AnimatorParameter[] CursorParameters { get; }
Property Value
Type | Description |
---|---|
AnimatorParameter[] |
CursorPositionOffset
How much a IMixedRealityCursor's position should be offset from the surface of the GameObject when overlapping.
Declaration
public Vector3 CursorPositionOffset { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
CursorScaleOffset
Scale of the IMixedRealityCursor when looking at this GameObject.
Declaration
public Vector3 CursorScaleOffset { get; set; }
Property Value
Type | Description |
---|---|
Vector3 |
HideCursorOnFocus
Should the IMixedRealityCursor be hidden when this GameObject is focused?
Declaration
public bool HideCursorOnFocus { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
HostTransform
Transform for which this IMixedRealityCursor modifies applies its various properties.
Declaration
public Transform HostTransform { get; set; }
Property Value
Type | Description |
---|---|
Transform |
SnapCursorPosition
Should the IMixedRealityCursor snap to the GameObject's position?
Declaration
public bool SnapCursorPosition { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
UseGazeBasedNormal
If true, the normal from the pointing vector will be used to orient the IMixedRealityCursor instead of the targeted GameObject's normal at point of contact.
Declaration
public bool UseGazeBasedNormal { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
Methods
GetCursorVisibility()
Indicates whether the IMixedRealityCursor should be visible or not.
Declaration
public bool GetCursorVisibility()
Returns
Type | Description |
---|---|
Boolean | True if IMixedRealityCursor should be visible, false if not. |
GetModifiedPosition(IMixedRealityCursor)
Declaration
public Vector3 GetModifiedPosition(IMixedRealityCursor cursor)
Parameters
Type | Name | Description |
---|---|---|
IMixedRealityCursor | cursor |
Returns
Type | Description |
---|---|
Vector3 |
GetModifiedRotation(IMixedRealityCursor)
Returns the IMixedRealityCursor rotation after considering this modifier.
Declaration
public Quaternion GetModifiedRotation(IMixedRealityCursor cursor)
Parameters
Type | Name | Description |
---|---|---|
IMixedRealityCursor | cursor | IMixedRealityCursor that is being modified. |
Returns
Type | Description |
---|---|
Quaternion | New rotation for the IMixedRealityCursor |
GetModifiedScale(IMixedRealityCursor)
Returns the IMixedRealityCursor's local scale after considering this modifier.
Declaration
public Vector3 GetModifiedScale(IMixedRealityCursor cursor)
Parameters
Type | Name | Description |
---|---|---|
IMixedRealityCursor | cursor | IMixedRealityCursor that is being modified. |
Returns
Type | Description |
---|---|
Vector3 | New local scale for the IMixedRealityCursor |
GetModifiedTransform(IMixedRealityCursor, out Vector3, out Quaternion, out Vector3)
Returns the modified Transform for the IMixedRealityCursor after considering this modifier.
Declaration
public void GetModifiedTransform(IMixedRealityCursor cursor, out Vector3 position, out Quaternion rotation, out Vector3 scale)
Parameters
Type | Name | Description |
---|---|---|
IMixedRealityCursor | cursor | Cursor that is being modified. |
Vector3 | position | Modified position. |
Quaternion | rotation | Modified rotation. |
Vector3 | scale | Modified scale. |
Explicit Interface Implementations
IMixedRealityFocusChangedHandler.OnBeforeFocusChange(FocusEventData)
Focus event that is raised before the focus is actually changed.
Declaration
void IMixedRealityFocusChangedHandler.OnBeforeFocusChange(FocusEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
FocusEventData | eventData |
Remarks
Useful for logic that needs to take place before focus changes.
IMixedRealityFocusChangedHandler.OnFocusChanged(FocusEventData)
Focus event that is raised when the focused object is changed.
Declaration
void IMixedRealityFocusChangedHandler.OnFocusChanged(FocusEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
FocusEventData | eventData |