Enum PointerBehavior
Specifies how a pointer in MRTK's default input system behaves.
Namespace: Microsoft.MixedReality.Toolkit.Input
Assembly: cs.temp.dll.dll
Syntax
public enum PointerBehavior
Fields
Name | Description |
---|---|
AlwaysOff | Pointer is always off, regardless of what other pointers are active. |
AlwaysOn | Pointer is always on, regardless of what other pointers are active. |
Default | Pointer active state is managed by MRTK input system. If it is a near pointer (grab, poke), it will be always enabled. If it is not a near pointer, it will get disabled if any near pointer on the same hand is active. This is what allows rays to turn off when a hand is near a grabbable. |