Interface IPointerPreferences
Provides interface for getting and setting behaviors and possible other settings for pointers in the input system. Behaviors are described based on pointer type and input type, not per pointer. This is to ensure that new pointers that appear maintain consistent behavior.
Namespace: Microsoft.MixedReality.Toolkit.Input
Assembly: cs.temp.dll.dll
Syntax
public interface IPointerPreferences
Properties
GazePointerBehavior
Pointer behavior for the gaze pointer. We make gaze pointer unique because the internal gaze pointer actually cannot be referenced from here since it's an internal class.
Declaration
PointerBehavior GazePointerBehavior { get; set; }
Property Value
Type | Description |
---|---|
PointerBehavior |
Methods
GetPointerBehavior(IMixedRealityPointer)
Gets the PointerBehavior for a given pointer
Declaration
PointerBehavior GetPointerBehavior(IMixedRealityPointer pointer)
Parameters
Type | Name | Description |
---|---|---|
IMixedRealityPointer | pointer |
Returns
Type | Description |
---|---|
PointerBehavior |
GetPointerBehavior<T>(Handedness, InputSourceType)
Gets the PointerBehavior for a given pointer type, handedness, and input type
Declaration
PointerBehavior GetPointerBehavior<T>(Handedness handedness, InputSourceType sourceType)
where T : class, IMixedRealityPointer
Parameters
Type | Name | Description |
---|---|---|
Handedness | handedness | Specify Handedness.Any to apply to all handedness, or specify a specific handedness to just disable, right, left. |
InputSourceType | sourceType | Allows specification of pointer behavior per input source, so that pointers can be disabled for hands but not controllers, and vice versa. |
Returns
Type | Description |
---|---|
PointerBehavior |
Type Parameters
Name | Description |
---|---|
T | All pointers that are of this type, or a subclass of this type, will have the given behavior |
SetPointerBehavior<T>(Handedness, InputSourceType, PointerBehavior)
Sets the PointerBehavior for a given pointer type, handedness, and input type
Declaration
void SetPointerBehavior<T>(Handedness handedness, InputSourceType inputType, PointerBehavior pointerBehavior)
where T : class, IMixedRealityPointer
Parameters
Type | Name | Description |
---|---|---|
Handedness | handedness | Specify Handedness.Any to apply to all handedness, or specify a specific handedness to just disable, right, left. |
InputSourceType | inputType | |
PointerBehavior | pointerBehavior |
Type Parameters
Name | Description |
---|---|
T | All pointers that are of this type, or a subclass of this type, will have the given behavior |