Class NearInteractionGrabbable
Add a NearInteractionGrabbable component to any GameObject that has a collidable on it in order to make that collidable near grabbable.
Any IMixedRealityNearPointer will then dispatch pointer events to the closest near grabbable objects.
Additionally, the near pointer will send focus enter and exit events when the decorated object is the closest object to the near pointer
Namespace: Microsoft.MixedReality.Toolkit.Input
Assembly: cs.temp.dll.dll
Syntax
public class NearInteractionGrabbable : MonoBehaviour
Fields
IsBoundsHandles
Declaration
public bool IsBoundsHandles
Field Value
Type | Description |
---|---|
Boolean |
ShowTetherWhenManipulating
Declaration
public bool ShowTetherWhenManipulating
Field Value
Type | Description |
---|---|
Boolean |