Enum ObjectManipulator.RotateInOneHandType
Describes what pivot the manipulated object will rotate about when you rotate your hand. This is not a description of any limits or additional rotation logic. If no other factors (such as constraints) are involved, rotating your hand by an amount should rotate the object by the same amount. For example a possible future value here is RotateAboutUserDefinedPoint where the user could specify a pivot that the object is to rotate around. An example of a value that should not be found here is MaintainRotationToUser as this restricts rotation of the object when we rotate the hand.
Namespace: Microsoft.MixedReality.Toolkit.UI
Assembly: cs.temp.dll.dll
Syntax
public enum RotateInOneHandType
Fields
Name | Description |
---|---|
RotateAboutGrabPoint | |
RotateAboutObjectCenter |