Enum Handedness
The Handedness defines which hand a controller is currently operating in. It is up to the developer to determine whether this affects the use of a controller or not. "Other" defines potential controllers that will offer a "third" hand, e.g. a full body tracking suit.
Namespace: Microsoft.MixedReality.Toolkit.Utilities
Assembly: cs.temp.dll.dll
Syntax
[Flags]
public enum Handedness : byte
Fields
Name | Description |
---|---|
Any | Global catchall, used to map actions to any controller (provided the controller supports it) |
Both | The controller is identified as being either left and/or right handed. |
Left | The controller is identified as being provided in a Left hand |
None | No hand specified by the SDK for the controller |
Other | Reserved, for systems that provide alternate hand state. |
Right | The controller is identified as being provided in a Right hand |