Class ButtonBackgroundSizeOffset
Scales an object relative the scale of the Anchor Transform Works best when using with Layout3DPixelSize, but not required - See LayoutPixelSize for more info Use Case: Create a button, then add another element who's size should maintain a consistent size relative to the Anchor. Like creating a button background using a Cube and ButtonSize. The add another Cube that is 40 pixels smaller than the background. Event if the background changes size, this element will remain 40 pixels smaller.
Namespace: Microsoft.MixedReality.Toolkit.UI
Assembly: cs.temp.dll.dll
Syntax
[Obsolete("This component is no longer supported", true)]
public class ButtonBackgroundSizeOffset : MonoBehaviour
Methods
GetScale()
Declaration
public Vector3 GetScale()
Returns
Type | Description |
---|---|
Vector3 |
GetSOffset()
Get the current offset value
Declaration
public Vector3 GetSOffset()
Returns
Type | Description |
---|---|
Vector3 |
SetOffset(Vector3)
Set a consistent offset value from the Anchor
Declaration
public void SetOffset(Vector3 offset)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | offset |
SetScale(Vector3)
Set the objects scale relative to the Anchor
Declaration
public void SetScale(Vector3 scale)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | scale |