Class LeapMotionArticulatedHand
Namespace: Microsoft.MixedReality.Toolkit.LeapMotion.Input
Assembly: cs.temp.dll.dll
Syntax
public class LeapMotionArticulatedHand : BaseHand
Constructors
LeapMotionArticulatedHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[])
Constructor for a Leap Motion Articulated Hand
Declaration
public LeapMotionArticulatedHand(TrackingState trackingState, Handedness controllerHandedness, IMixedRealityInputSource inputSource = null, MixedRealityInteractionMapping[] interactions = null)
Parameters
Type | Name | Description |
---|---|---|
TrackingState | trackingState | Tracking state for the controller |
Handedness | controllerHandedness | Handedness of this controller (Left or Right) |
IMixedRealityInputSource | inputSource | The origin of user input for this controller |
MixedRealityInteractionMapping[] | interactions | The controller interaction map between physical inputs and the logical representation in MRTK |
Properties
DefaultInteractions
Declaration
public override MixedRealityInteractionMapping[] DefaultInteractions { get; }
Property Value
Type | Description |
---|---|
MixedRealityInteractionMapping[] |
Methods
TryGetJoint(TrackedHandJoint, out MixedRealityPose)
Declaration
public override bool TryGetJoint(TrackedHandJoint joint, out MixedRealityPose pose)
Parameters
Type | Name | Description |
---|---|---|
TrackedHandJoint | joint | |
MixedRealityPose | pose |
Returns
Type | Description |
---|---|
Boolean |