Struct windows::Win32::Graphics::Direct3D9::IDirect3DDevice9_Vtbl

#[repr(C)]
pub struct IDirect3DDevice9_Vtbl {
Show 117 fields pub base__: IUnknown_Vtbl, pub TestCooperativeLevel: unsafe extern "system" fn(_: *mut c_void) -> HRESULT, pub GetAvailableTextureMem: unsafe extern "system" fn(_: *mut c_void) -> u32, pub EvictManagedResources: unsafe extern "system" fn(_: *mut c_void) -> HRESULT, pub GetDirect3D: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT, pub GetDeviceCaps: unsafe extern "system" fn(_: *mut c_void, _: *mut D3DCAPS9) -> HRESULT, pub GetDisplayMode: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3DDISPLAYMODE) -> HRESULT, pub GetCreationParameters: unsafe extern "system" fn(_: *mut c_void, _: *mut D3DDEVICE_CREATION_PARAMETERS) -> HRESULT, pub SetCursorProperties: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut c_void) -> HRESULT, pub SetCursorPosition: unsafe extern "system" fn(_: *mut c_void, _: i32, _: i32, _: u32), pub ShowCursor: unsafe extern "system" fn(_: *mut c_void, _: BOOL) -> BOOL, pub CreateAdditionalSwapChain: unsafe extern "system" fn(_: *mut c_void, _: *mut D3DPRESENT_PARAMETERS, _: *mut *mut c_void) -> HRESULT, pub GetSwapChain: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut *mut c_void) -> HRESULT, pub GetNumberOfSwapChains: unsafe extern "system" fn(_: *mut c_void) -> u32, pub Reset: unsafe extern "system" fn(_: *mut c_void, _: *mut D3DPRESENT_PARAMETERS) -> HRESULT, pub Present: unsafe extern "system" fn(_: *mut c_void, _: *const RECT, _: *const RECT, _: HWND, _: *const RGNDATA) -> HRESULT, pub GetBackBuffer: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: D3DBACKBUFFER_TYPE, _: *mut *mut c_void) -> HRESULT, pub GetRasterStatus: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3DRASTER_STATUS) -> HRESULT, pub SetDialogBoxMode: unsafe extern "system" fn(_: *mut c_void, _: BOOL) -> HRESULT, pub SetGammaRamp: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const D3DGAMMARAMP), pub GetGammaRamp: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3DGAMMARAMP), pub CreateTexture: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: u32, _: D3DFORMAT, _: D3DPOOL, _: *mut *mut c_void, _: *mut HANDLE) -> HRESULT, pub CreateVolumeTexture: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: u32, _: u32, _: D3DFORMAT, _: D3DPOOL, _: *mut *mut c_void, _: *mut HANDLE) -> HRESULT, pub CreateCubeTexture: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: D3DFORMAT, _: D3DPOOL, _: *mut *mut c_void, _: *mut HANDLE) -> HRESULT, pub CreateVertexBuffer: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: D3DPOOL, _: *mut *mut c_void, _: *mut HANDLE) -> HRESULT, pub CreateIndexBuffer: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: D3DFORMAT, _: D3DPOOL, _: *mut *mut c_void, _: *mut HANDLE) -> HRESULT, pub CreateRenderTarget: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: D3DFORMAT, _: D3DMULTISAMPLE_TYPE, _: u32, _: BOOL, _: *mut *mut c_void, _: *mut HANDLE) -> HRESULT, pub CreateDepthStencilSurface: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: D3DFORMAT, _: D3DMULTISAMPLE_TYPE, _: u32, _: BOOL, _: *mut *mut c_void, _: *mut HANDLE) -> HRESULT, pub UpdateSurface: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const RECT, _: *mut c_void, _: *const POINT) -> HRESULT, pub UpdateTexture: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void) -> HRESULT, pub GetRenderTargetData: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void) -> HRESULT, pub GetFrontBufferData: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut c_void) -> HRESULT, pub StretchRect: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const RECT, _: *mut c_void, _: *const RECT, _: D3DTEXTUREFILTERTYPE) -> HRESULT, pub ColorFill: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const RECT, _: u32) -> HRESULT, pub CreateOffscreenPlainSurface: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: D3DFORMAT, _: D3DPOOL, _: *mut *mut c_void, _: *mut HANDLE) -> HRESULT, pub SetRenderTarget: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut c_void) -> HRESULT, pub GetRenderTarget: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut *mut c_void) -> HRESULT, pub SetDepthStencilSurface: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT, pub GetDepthStencilSurface: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT, pub BeginScene: unsafe extern "system" fn(_: *mut c_void) -> HRESULT, pub EndScene: unsafe extern "system" fn(_: *mut c_void) -> HRESULT, pub Clear: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3DRECT, _: u32, _: u32, _: f32, _: u32) -> HRESULT, pub SetTransform: unsafe extern "system" fn(_: *mut c_void, _: D3DTRANSFORMSTATETYPE, _: *const Matrix4x4) -> HRESULT, pub GetTransform: unsafe extern "system" fn(_: *mut c_void, _: D3DTRANSFORMSTATETYPE, _: *mut Matrix4x4) -> HRESULT, pub MultiplyTransform: unsafe extern "system" fn(_: *mut c_void, _: D3DTRANSFORMSTATETYPE, _: *const Matrix4x4) -> HRESULT, pub SetViewport: unsafe extern "system" fn(_: *mut c_void, _: *const D3DVIEWPORT9) -> HRESULT, pub GetViewport: unsafe extern "system" fn(_: *mut c_void, _: *mut D3DVIEWPORT9) -> HRESULT, pub SetMaterial: unsafe extern "system" fn(_: *mut c_void, _: *const D3DMATERIAL9) -> HRESULT, pub GetMaterial: unsafe extern "system" fn(_: *mut c_void, _: *mut D3DMATERIAL9) -> HRESULT, pub SetLight: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3DLIGHT9) -> HRESULT, pub GetLight: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3DLIGHT9) -> HRESULT, pub LightEnable: unsafe extern "system" fn(_: *mut c_void, _: u32, _: BOOL) -> HRESULT, pub GetLightEnable: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut BOOL) -> HRESULT, pub SetClipPlane: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const f32) -> HRESULT, pub GetClipPlane: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut f32) -> HRESULT, pub SetRenderState: unsafe extern "system" fn(_: *mut c_void, _: D3DRENDERSTATETYPE, _: u32) -> HRESULT, pub GetRenderState: unsafe extern "system" fn(_: *mut c_void, _: D3DRENDERSTATETYPE, _: *mut u32) -> HRESULT, pub CreateStateBlock: unsafe extern "system" fn(_: *mut c_void, _: D3DSTATEBLOCKTYPE, _: *mut *mut c_void) -> HRESULT, pub BeginStateBlock: unsafe extern "system" fn(_: *mut c_void) -> HRESULT, pub EndStateBlock: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT, pub SetClipStatus: unsafe extern "system" fn(_: *mut c_void, _: *const D3DCLIPSTATUS9) -> HRESULT, pub GetClipStatus: unsafe extern "system" fn(_: *mut c_void, _: *mut D3DCLIPSTATUS9) -> HRESULT, pub GetTexture: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut *mut c_void) -> HRESULT, pub SetTexture: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut c_void) -> HRESULT, pub GetTextureStageState: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3DTEXTURESTAGESTATETYPE, _: *mut u32) -> HRESULT, pub SetTextureStageState: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3DTEXTURESTAGESTATETYPE, _: u32) -> HRESULT, pub GetSamplerState: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3DSAMPLERSTATETYPE, _: *mut u32) -> HRESULT, pub SetSamplerState: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3DSAMPLERSTATETYPE, _: u32) -> HRESULT, pub ValidateDevice: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT, pub SetPaletteEntries: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const PALETTEENTRY) -> HRESULT, pub GetPaletteEntries: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut PALETTEENTRY) -> HRESULT, pub SetCurrentTexturePalette: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT, pub GetCurrentTexturePalette: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT, pub SetScissorRect: unsafe extern "system" fn(_: *mut c_void, _: *const RECT) -> HRESULT, pub GetScissorRect: unsafe extern "system" fn(_: *mut c_void, _: *mut RECT) -> HRESULT, pub SetSoftwareVertexProcessing: unsafe extern "system" fn(_: *mut c_void, _: BOOL) -> HRESULT, pub GetSoftwareVertexProcessing: unsafe extern "system" fn(_: *mut c_void) -> BOOL, pub SetNPatchMode: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT, pub GetNPatchMode: unsafe extern "system" fn(_: *mut c_void) -> f32, pub DrawPrimitive: unsafe extern "system" fn(_: *mut c_void, _: D3DPRIMITIVETYPE, _: u32, _: u32) -> HRESULT, pub DrawIndexedPrimitive: unsafe extern "system" fn(_: *mut c_void, _: D3DPRIMITIVETYPE, _: i32, _: u32, _: u32, _: u32, _: u32) -> HRESULT, pub DrawPrimitiveUP: unsafe extern "system" fn(_: *mut c_void, _: D3DPRIMITIVETYPE, _: u32, _: *const c_void, _: u32) -> HRESULT, pub DrawIndexedPrimitiveUP: unsafe extern "system" fn(_: *mut c_void, _: D3DPRIMITIVETYPE, _: u32, _: u32, _: u32, _: *const c_void, _: D3DFORMAT, _: *const c_void, _: u32) -> HRESULT, pub ProcessVertices: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: *mut c_void, _: *mut c_void, _: u32) -> HRESULT, pub CreateVertexDeclaration: unsafe extern "system" fn(_: *mut c_void, _: *const D3DVERTEXELEMENT9, _: *mut *mut c_void) -> HRESULT, pub SetVertexDeclaration: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT, pub GetVertexDeclaration: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT, pub SetFVF: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT, pub GetFVF: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT, pub CreateVertexShader: unsafe extern "system" fn(_: *mut c_void, _: *const u32, _: *mut *mut c_void) -> HRESULT, pub SetVertexShader: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT, pub GetVertexShader: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT, pub SetVertexShaderConstantF: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const f32, _: u32) -> HRESULT, pub GetVertexShaderConstantF: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut f32, _: u32) -> HRESULT, pub SetVertexShaderConstantI: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const i32, _: u32) -> HRESULT, pub GetVertexShaderConstantI: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut i32, _: u32) -> HRESULT, pub SetVertexShaderConstantB: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const BOOL, _: u32) -> HRESULT, pub GetVertexShaderConstantB: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut BOOL, _: u32) -> HRESULT, pub SetStreamSource: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut c_void, _: u32, _: u32) -> HRESULT, pub GetStreamSource: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32) -> HRESULT, pub SetStreamSourceFreq: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32) -> HRESULT, pub GetStreamSourceFreq: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut u32) -> HRESULT, pub SetIndices: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT, pub GetIndices: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT, pub CreatePixelShader: unsafe extern "system" fn(_: *mut c_void, _: *const u32, _: *mut *mut c_void) -> HRESULT, pub SetPixelShader: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT, pub GetPixelShader: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT, pub SetPixelShaderConstantF: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const f32, _: u32) -> HRESULT, pub GetPixelShaderConstantF: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut f32, _: u32) -> HRESULT, pub SetPixelShaderConstantI: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const i32, _: u32) -> HRESULT, pub GetPixelShaderConstantI: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut i32, _: u32) -> HRESULT, pub SetPixelShaderConstantB: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const BOOL, _: u32) -> HRESULT, pub GetPixelShaderConstantB: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut BOOL, _: u32) -> HRESULT, pub DrawRectPatch: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const f32, _: *const D3DRECTPATCH_INFO) -> HRESULT, pub DrawTriPatch: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const f32, _: *const D3DTRIPATCH_INFO) -> HRESULT, pub DeletePatch: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT, pub CreateQuery: unsafe extern "system" fn(_: *mut c_void, _: D3DQUERYTYPE, _: *mut *mut c_void) -> HRESULT,
}

Fields§

§base__: IUnknown_Vtbl§TestCooperativeLevel: unsafe extern "system" fn(_: *mut c_void) -> HRESULT§GetAvailableTextureMem: unsafe extern "system" fn(_: *mut c_void) -> u32§EvictManagedResources: unsafe extern "system" fn(_: *mut c_void) -> HRESULT§GetDirect3D: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§GetDeviceCaps: unsafe extern "system" fn(_: *mut c_void, _: *mut D3DCAPS9) -> HRESULT§GetDisplayMode: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3DDISPLAYMODE) -> HRESULT§GetCreationParameters: unsafe extern "system" fn(_: *mut c_void, _: *mut D3DDEVICE_CREATION_PARAMETERS) -> HRESULT§SetCursorProperties: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *mut c_void) -> HRESULT§SetCursorPosition: unsafe extern "system" fn(_: *mut c_void, _: i32, _: i32, _: u32)§ShowCursor: unsafe extern "system" fn(_: *mut c_void, _: BOOL) -> BOOL§CreateAdditionalSwapChain: unsafe extern "system" fn(_: *mut c_void, _: *mut D3DPRESENT_PARAMETERS, _: *mut *mut c_void) -> HRESULT§GetSwapChain: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut *mut c_void) -> HRESULT§GetNumberOfSwapChains: unsafe extern "system" fn(_: *mut c_void) -> u32§Reset: unsafe extern "system" fn(_: *mut c_void, _: *mut D3DPRESENT_PARAMETERS) -> HRESULT§Present: unsafe extern "system" fn(_: *mut c_void, _: *const RECT, _: *const RECT, _: HWND, _: *const RGNDATA) -> HRESULT§GetBackBuffer: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: D3DBACKBUFFER_TYPE, _: *mut *mut c_void) -> HRESULT§GetRasterStatus: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3DRASTER_STATUS) -> HRESULT§SetDialogBoxMode: unsafe extern "system" fn(_: *mut c_void, _: BOOL) -> HRESULT§SetGammaRamp: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: *const D3DGAMMARAMP)§GetGammaRamp: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3DGAMMARAMP)§CreateTexture: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: u32, _: D3DFORMAT, _: D3DPOOL, _: *mut *mut c_void, _: *mut HANDLE) -> HRESULT§CreateVolumeTexture: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: u32, _: u32, _: D3DFORMAT, _: D3DPOOL, _: *mut *mut c_void, _: *mut HANDLE) -> HRESULT§CreateCubeTexture: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: D3DFORMAT, _: D3DPOOL, _: *mut *mut c_void, _: *mut HANDLE) -> HRESULT§CreateVertexBuffer: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: D3DPOOL, _: *mut *mut c_void, _: *mut HANDLE) -> HRESULT§CreateIndexBuffer: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: D3DFORMAT, _: D3DPOOL, _: *mut *mut c_void, _: *mut HANDLE) -> HRESULT§CreateRenderTarget: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: D3DFORMAT, _: D3DMULTISAMPLE_TYPE, _: u32, _: BOOL, _: *mut *mut c_void, _: *mut HANDLE) -> HRESULT§CreateDepthStencilSurface: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: D3DFORMAT, _: D3DMULTISAMPLE_TYPE, _: u32, _: BOOL, _: *mut *mut c_void, _: *mut HANDLE) -> HRESULT§UpdateSurface: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const RECT, _: *mut c_void, _: *const POINT) -> HRESULT§UpdateTexture: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void) -> HRESULT§GetRenderTargetData: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *mut c_void) -> HRESULT§GetFrontBufferData: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut c_void) -> HRESULT§StretchRect: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const RECT, _: *mut c_void, _: *const RECT, _: D3DTEXTUREFILTERTYPE) -> HRESULT§ColorFill: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void, _: *const RECT, _: u32) -> HRESULT§CreateOffscreenPlainSurface: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: D3DFORMAT, _: D3DPOOL, _: *mut *mut c_void, _: *mut HANDLE) -> HRESULT§SetRenderTarget: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut c_void) -> HRESULT§GetRenderTarget: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut *mut c_void) -> HRESULT§SetDepthStencilSurface: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§GetDepthStencilSurface: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§BeginScene: unsafe extern "system" fn(_: *mut c_void) -> HRESULT§EndScene: unsafe extern "system" fn(_: *mut c_void) -> HRESULT§Clear: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3DRECT, _: u32, _: u32, _: f32, _: u32) -> HRESULT§SetTransform: unsafe extern "system" fn(_: *mut c_void, _: D3DTRANSFORMSTATETYPE, _: *const Matrix4x4) -> HRESULT§GetTransform: unsafe extern "system" fn(_: *mut c_void, _: D3DTRANSFORMSTATETYPE, _: *mut Matrix4x4) -> HRESULT§MultiplyTransform: unsafe extern "system" fn(_: *mut c_void, _: D3DTRANSFORMSTATETYPE, _: *const Matrix4x4) -> HRESULT§SetViewport: unsafe extern "system" fn(_: *mut c_void, _: *const D3DVIEWPORT9) -> HRESULT§GetViewport: unsafe extern "system" fn(_: *mut c_void, _: *mut D3DVIEWPORT9) -> HRESULT§SetMaterial: unsafe extern "system" fn(_: *mut c_void, _: *const D3DMATERIAL9) -> HRESULT§GetMaterial: unsafe extern "system" fn(_: *mut c_void, _: *mut D3DMATERIAL9) -> HRESULT§SetLight: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const D3DLIGHT9) -> HRESULT§GetLight: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut D3DLIGHT9) -> HRESULT§LightEnable: unsafe extern "system" fn(_: *mut c_void, _: u32, _: BOOL) -> HRESULT§GetLightEnable: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut BOOL) -> HRESULT§SetClipPlane: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const f32) -> HRESULT§GetClipPlane: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut f32) -> HRESULT§SetRenderState: unsafe extern "system" fn(_: *mut c_void, _: D3DRENDERSTATETYPE, _: u32) -> HRESULT§GetRenderState: unsafe extern "system" fn(_: *mut c_void, _: D3DRENDERSTATETYPE, _: *mut u32) -> HRESULT§CreateStateBlock: unsafe extern "system" fn(_: *mut c_void, _: D3DSTATEBLOCKTYPE, _: *mut *mut c_void) -> HRESULT§BeginStateBlock: unsafe extern "system" fn(_: *mut c_void) -> HRESULT§EndStateBlock: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetClipStatus: unsafe extern "system" fn(_: *mut c_void, _: *const D3DCLIPSTATUS9) -> HRESULT§GetClipStatus: unsafe extern "system" fn(_: *mut c_void, _: *mut D3DCLIPSTATUS9) -> HRESULT§GetTexture: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut *mut c_void) -> HRESULT§SetTexture: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut c_void) -> HRESULT§GetTextureStageState: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3DTEXTURESTAGESTATETYPE, _: *mut u32) -> HRESULT§SetTextureStageState: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3DTEXTURESTAGESTATETYPE, _: u32) -> HRESULT§GetSamplerState: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3DSAMPLERSTATETYPE, _: *mut u32) -> HRESULT§SetSamplerState: unsafe extern "system" fn(_: *mut c_void, _: u32, _: D3DSAMPLERSTATETYPE, _: u32) -> HRESULT§ValidateDevice: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT§SetPaletteEntries: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const PALETTEENTRY) -> HRESULT§GetPaletteEntries: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut PALETTEENTRY) -> HRESULT§SetCurrentTexturePalette: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT§GetCurrentTexturePalette: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT§SetScissorRect: unsafe extern "system" fn(_: *mut c_void, _: *const RECT) -> HRESULT§GetScissorRect: unsafe extern "system" fn(_: *mut c_void, _: *mut RECT) -> HRESULT§SetSoftwareVertexProcessing: unsafe extern "system" fn(_: *mut c_void, _: BOOL) -> HRESULT§GetSoftwareVertexProcessing: unsafe extern "system" fn(_: *mut c_void) -> BOOL§SetNPatchMode: unsafe extern "system" fn(_: *mut c_void, _: f32) -> HRESULT§GetNPatchMode: unsafe extern "system" fn(_: *mut c_void) -> f32§DrawPrimitive: unsafe extern "system" fn(_: *mut c_void, _: D3DPRIMITIVETYPE, _: u32, _: u32) -> HRESULT§DrawIndexedPrimitive: unsafe extern "system" fn(_: *mut c_void, _: D3DPRIMITIVETYPE, _: i32, _: u32, _: u32, _: u32, _: u32) -> HRESULT§DrawPrimitiveUP: unsafe extern "system" fn(_: *mut c_void, _: D3DPRIMITIVETYPE, _: u32, _: *const c_void, _: u32) -> HRESULT§DrawIndexedPrimitiveUP: unsafe extern "system" fn(_: *mut c_void, _: D3DPRIMITIVETYPE, _: u32, _: u32, _: u32, _: *const c_void, _: D3DFORMAT, _: *const c_void, _: u32) -> HRESULT§ProcessVertices: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32, _: u32, _: *mut c_void, _: *mut c_void, _: u32) -> HRESULT§CreateVertexDeclaration: unsafe extern "system" fn(_: *mut c_void, _: *const D3DVERTEXELEMENT9, _: *mut *mut c_void) -> HRESULT§SetVertexDeclaration: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§GetVertexDeclaration: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetFVF: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT§GetFVF: unsafe extern "system" fn(_: *mut c_void, _: *mut u32) -> HRESULT§CreateVertexShader: unsafe extern "system" fn(_: *mut c_void, _: *const u32, _: *mut *mut c_void) -> HRESULT§SetVertexShader: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§GetVertexShader: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetVertexShaderConstantF: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const f32, _: u32) -> HRESULT§GetVertexShaderConstantF: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut f32, _: u32) -> HRESULT§SetVertexShaderConstantI: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const i32, _: u32) -> HRESULT§GetVertexShaderConstantI: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut i32, _: u32) -> HRESULT§SetVertexShaderConstantB: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const BOOL, _: u32) -> HRESULT§GetVertexShaderConstantB: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut BOOL, _: u32) -> HRESULT§SetStreamSource: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut c_void, _: u32, _: u32) -> HRESULT§GetStreamSource: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut *mut c_void, _: *mut u32, _: *mut u32) -> HRESULT§SetStreamSourceFreq: unsafe extern "system" fn(_: *mut c_void, _: u32, _: u32) -> HRESULT§GetStreamSourceFreq: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut u32) -> HRESULT§SetIndices: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§GetIndices: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§CreatePixelShader: unsafe extern "system" fn(_: *mut c_void, _: *const u32, _: *mut *mut c_void) -> HRESULT§SetPixelShader: unsafe extern "system" fn(_: *mut c_void, _: *mut c_void) -> HRESULT§GetPixelShader: unsafe extern "system" fn(_: *mut c_void, _: *mut *mut c_void) -> HRESULT§SetPixelShaderConstantF: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const f32, _: u32) -> HRESULT§GetPixelShaderConstantF: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut f32, _: u32) -> HRESULT§SetPixelShaderConstantI: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const i32, _: u32) -> HRESULT§GetPixelShaderConstantI: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut i32, _: u32) -> HRESULT§SetPixelShaderConstantB: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const BOOL, _: u32) -> HRESULT§GetPixelShaderConstantB: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *mut BOOL, _: u32) -> HRESULT§DrawRectPatch: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const f32, _: *const D3DRECTPATCH_INFO) -> HRESULT§DrawTriPatch: unsafe extern "system" fn(_: *mut c_void, _: u32, _: *const f32, _: *const D3DTRIPATCH_INFO) -> HRESULT§DeletePatch: unsafe extern "system" fn(_: *mut c_void, _: u32) -> HRESULT§CreateQuery: unsafe extern "system" fn(_: *mut c_void, _: D3DQUERYTYPE, _: *mut *mut c_void) -> HRESULT

Implementations§

§

impl IDirect3DDevice9_Vtbl

pub const fn new<Identity, const OFFSET: isize>() -> IDirect3DDevice9_Vtbl
where Identity: IDirect3DDevice9_Impl + IUnknownImpl,

pub fn matches(iid: &GUID) -> bool

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.